why the holy trinity is bad

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Triert
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why the holy trinity is bad

Post by Triert »

dps - filthy stinky players who are selfish and make excuses on why they dont heal or tank because it's "too hard" but the most common of sense required to play the game is lost on the majority of this demographic
tanks - gods among men who are the first line of defense but are few in number
healers - the lifeblood of communities, without them we are lost

healers and tanks are always in short supply while dps players ruin every single game they touch.

if you play a dps in any game do the world a favor and uninstall
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Re: why the holy trinity is bad

Post by Triert »

oh **** wrong website sorry
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Re: why the holy trinity is bad

Post by Ivogoji »

Competitive gaming is bad.
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Re: why the holy trinity is bad

Post by Chaos the Light Chao »

I play DPS in COD and you can't stop me.

Tanks in just about everything else though. Sure is nice to always get to play your main and nothing else, ever.
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Re: why the holy trinity is bad

Post by Nano »

Which is more toxic: Your average DPS or your average Healer
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Re: why the holy trinity is bad

Post by EvilPinkamina »

>tanks
>few in number

pick one my guy.
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Re: why the holy trinity is bad

Post by Triert »

@Nano

that depends, have you ever heard "I paid money for this game so i'm going to play how i want to" out of a healer?

@Pink

Get back to me when I dont get instant dungeon queue's
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Re: why the holy trinity is bad

Post by Tsui »

I influence who dies and who survives
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Re: why the holy trinity is bad

Post by Nano »

Triert wrote:@Nano

that depends, have you ever heard "I paid money for this game so i'm going to play how i want to" out of a healer?
Well actually...
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Re: why the holy trinity is bad

Post by Triert »

if you can name one i can and will start up an entire campaign and grab as many toxic dps just to prove you wrong.

do you doubt me
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Re: why the holy trinity is bad

Post by Nano »

I believe that only tanks are pure people

Healers and DPS have the same amount of toxicity, they just show themselves in different ways. DPS is far more in your face, while Healers will be far more passive aggressive.
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Re: why the holy trinity is bad

Post by Triert »

i don't meet enough toxic healers to really be bothered by them, most of the time people complain about them is usually because they overblow it
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Re: why the holy trinity is bad

Post by Pumpkinium »

i can't stop picking a rogue class because i like stabbing people help.
help me
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Re: why the holy trinity is bad

Post by Rajikaru »

They're all garbage. That's why i'm starting to prefer single-player games or games where you don't need to play online to have fun.

Whenever I get on League or Overwatch or Gigantic or Paladins or what have you, I expect to win and hear **** hurled at people. There's no a "the other team was better" situation, it's always an "our team is worse".

Meanwhile, I can play Portal 2's campaign and got 4 hours of genuine enjoyment out of it. Nobody whining because the game didn't go perfect, no worrying whether I'll be able to even contribute or if I just get the **** beat out of me, it's just "fun".

It's also why I can't wait until I get a chance to play through the 3 original FPS's, Doom, Quake, and Duke Nukem. They seem like genuine fun, something that's hard to come by these days. The only two online multiplayer games I can really say I'll enjoy if I play without worrying about being competitive are TF2 and PUBG.
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Re: why the holy trinity is bad

Post by Tsui »

Nano wrote:DPS is far more in your face, while Healers will be far more passive aggressive.
True. A lot more sarcasm is involved.

I happen to have a good example on hand from the other day.
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Re: why the holy trinity is bad

Post by Ivogoji »

[Judges everyone for playing competitive games when the actual reason he's never touched one is because he hasn't had internet access for three consecutive years]

You guys are such losers, ke ke kekeke.

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Re: why the holy trinity is bad

Post by Triert »

Pumpkinium wrote:i can't stop picking a rogue class because i like stabbing people help.
i expected you to be a warlock honestly
It's also why I can't wait until I get a chance to play through the 3 original FPS's, Doom, Quake, and Duke Nukem.
the old days of deathmatch in these games is more rewarding because you get a chance to beat other people with your own fingers instead of needing 4 or 5 other people to cooperate and avoid throwing a match.
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Re: why the holy trinity is bad

Post by Rajikaru »

I meant more the single player modes, but I'm also getting interested in both Fighting Games (DBFZ specifically) and Quake 1v1 Deathmatch multiplayer (specifically the new Quake game). It feels more aggravating losing because you can only blame yourself, but they're a lot more fun to learn. I just wish DBFZ got an open beta on PC too.

A lot of games have that problem with team-based multiplayer, honestly. League and Gigantic both have really awesome character designs, both visually and mechanically, and I'd love to play them and get better with them, but I could end up losing 5 minutes into the match and waiting 10-15 to get out and play another game, or the other team could have a person who only plays them, or my team could ban them.
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Re: why the holy trinity is bad

Post by Jeffery Mewtamer »

I too am in the "single player is king" category, and honestly couldn't imagine having much fun with team multiplayer games without having enough real-life friends for a full match or the option to put AI players into a local multiplayer match, and even for games that are multiplayer centric, I'd argue the absence of a single player mode sufficient to give players basic training and instead forcing newbies to play online with strangers and either sink or swim is just bad game design.

Also, what the hell is a DPS?
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Re: why the holy trinity is bad

Post by Tsui »

^DPS stands for Damage Per Second, or just Damage. It can also be read as deeps, which sounds hilarious to me honestly.

In World of Warcraft, for a very specific example, they are often further sorted into Melee and Ranged roles. The objective of the Damage role is to lower the enemies' health as fast as possible, and switch to the right enemies when needed, among other tasks. Many players have Damage Done or Damage Per Second logging interface addons to see who's putting out such and such consistent damage. In a dungeon there is one Tank, who is a damage sponge who taunts enemies to attack them instead of their allies; a Healer; and three Damage dealers. The ratio of DPS players to Healers and Tanks is always higher in an encounter, because without them, damage output to the enemy is minimal, so this leads some to have more negative experience with DPS players than other roles and associate the two. Many Tanks and Healers can act lofty and elitist because of this.

I didn't know if you just meant just the acronym or not so sorry if this is way too thorough of an answer.
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Re: why the holy trinity is bad

Post by Rajikaru »

Jeffery Mewtamer wrote:...couldn't imagine having much fun with team multiplayer games without having enough real-life friends for a full match...

God that's my mood so hard honestly. Ever since I played 3-man Halo 3 vs with 2 other friends and Mario Party with 4 people, I really can't go back to just enjoying game stuff like that by myself. It doesn't help that the only game I really can only play by myself is TF2. PUBG almost all my friends play it too, so either I play with them and we have fun or I just get bored or practice, League and Overwatch are our main games, Paladins is the same...

I honestly didn't think having friends would shift my opinion of this stuff so much. I even went out and bought a copy of the Wii version of Mario Power Tennis specifically as a fun game to play with friends and screw around in
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Re: why the holy trinity is bad

Post by Triert »

My great goal and plan on CI these days is to get people on a level where we can all invite each other to play games and make the community we already have stronger.

"The ratio of DPS players to Healers and Tanks is always higher in an encounter, because without them, damage output to the enemy is minimal, so this leads some to have more negative experience with DPS players than other roles and associate the two. Many Tanks and Healers can act lofty and elitist because of this."

This basically sums up the mmo experience, to make things worse there is also a prevalent attitude within the dps that makes it hard to work with them even if they're not horrible people. Most of them wind up not understanding the concept of teamwork, DPS outnumber tanks and healers on large because they're seen as what would be your player character in other games. Your hefty space marine in other games, suave action hero, cut and paste protagonist from 2006-now with a shaved head from an fps/horror game/open world game all wind up taking the slot of a dps to have people familiarize themselves. When you trade accessibility for numbers, it's only logical this happens.

Lofty and Elitist tanks and healers, is also a fact of life. I'm not going to say I haven't acted like this in the past, but since I do find myself getting killed and wiped easily because of people playing dps you become very disillusioned with people fast. In days that I've had a very, very awful party in a "**** you, I'll pull as many groups as I want to" sense. I might have let them die on purpose. That's the worst I've done as a tank, as a healer I let people die on purpose after they ignored what I told them to do. "Don't pull on your own" "Don't engage by yourself you'll just feed them" "I'm not pocketing you." Usually along those reasons, I don't regret them at all because the people who demanded me to heal them were either socially inept or social tumors.
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Re: why the holy trinity is bad

Post by Jeffery Mewtamer »

I had a feeling that was the kind of role they filled, but as I'm more familiar with turn-based games as far as party combat is concerned, and that term seems to only make sense in a real-time context, I hadn't heard it before.

Though, now that I think about it, while most of the games I enjoyed back when I could see put the player in the role of commander and strategist, I did often favor stacking my active party with offensive combat units when possible.

And when I said enough real-life friends for a full match, I was thinking along the lines of 10 friends dividing up into two teams for games with 5v5 matches, but even against total strangers, teaming up with friends still sounds far more enjoyable than teaming up with complete strangers.

Though, if I'm completely honest, I think Diddy Kong Racing and the original Smash Bros. on the N64 were the last games I really had fun with multiplayer, and even then, I almost never played 4-player matches.
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