Tiny Chao Garden styled sprites

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SpeedXaaa
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Tiny Chao Garden styled sprites

Post by SpeedXaaa » Sat Jul 27, 2019 4:12 pm

Hey all! So I've been working on a bunch of Tiny Chao Garden-style sprites as of late. My DeviantART watchers are mostly Pokemon fans I think, so I haven't been able to get a lot of feedback on these.

Basically I've been trying to finish as many different types of Chao as I can. They're meant for anyone who wants to use them, plus it's rewarding af when I finally finish an entire sheet. Next one I'm working on is a Neutral Swim/Normal Chao.

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Last edited by SpeedXaaa on Fri Aug 02, 2019 11:46 pm, edited 1 time in total.

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ChillyChao
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Re: Tiny Chao Garden styled sprites

Post by ChillyChao » Sun Jul 28, 2019 12:48 am

Oh hey, those are actually pretty darn cool.
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UltimaNumber
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Re: Tiny Chao Garden styled sprites

Post by UltimaNumber » Thu Aug 01, 2019 6:40 pm

Oh wow! This is really cool that you're doing such a project! I'm going to go ahead and point out some things you might need to be aware of though.

First, I have made a topic regarding a request, hoping it would be the central for this very topic. Might be worth a read as it explains what I would like in such sprite work: viewtopic.php?f=7&t=48902

To say it here, you may need to be aware of how exactly the GBA's sprites work if you don't already. The way GBA handles sprites is 8x8 "Tiles" that have one palette each of 16 colors that make up the entire sprite. One color is always a transparent color, so essentially you really have 15 colors. You can have up to 16 Palettes for a block of Tiles. Typically, you only need one palette for all the Tiles needed to make a Sprite, but you can include more should the Sprite require more details. In true Tiny Chao Garden nature, you're going to be restricted to one palette, unless you can specifically use another palette shared with anything else. Also, it's worth pointing out that the RGB system for GBA can have color values of 0 to 31. Compare this to 0 to 255, and basically any value is a multiple of 8, with a max of 248. I recommend a tool called "usenti" should you want to follow all of these Tiny Chao Garden and GBA limitations

Lastly, I have posted a complete spritesheet of the Tiny Chao Garden if you would like to make sure everything is correct. There's not a single sprite that is missing or fake. You can find that here: https://www.deviantart.com/ultimanumber ... -792348615
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SpeedXaaa
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Re: Tiny Chao Garden styled sprites

Post by SpeedXaaa » Fri Aug 02, 2019 2:32 am

Hey! Thank you guys for the feedback. Especially to Ultima, as I can tell you took a lot of time to type all this! However, I'm actually not doing this with the gba limitations in mind. It's more in just the art style. While they won't be able to be used for things such as hacks as they are, they could definitely be used in other ways. c: But hey, if you ever want to or want to enlist help from others to edit these to fit the GBA limitations in the future, that's 100% cool by me. :D

I actually compiled a sheet too from what I've found from the Sonic Advance 1 and 2 rips from a few years back ago. Wasn't exactly a simple feat for me as I had to do a lot of searching, hahah. Love that sheet you compiled though! I'm guessing you ripped that? It looks like I've got everything on there from that sheet from what I could tell, so looks like everything checks out alright. c:

I've made a few small changes to the sheets in the OP. Mainly small changes like out of place pixels here and there. I'll try to update that here once I'm off mobile tomorrow. For now, here's a Neutral Swim / Normal! That completes the neutral swim Chao for now. I'll save the odd hybrid types (Swim / Swim + Power, etc) for later on down the road.

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Not sure how long I'll keep this project up since my interest waxes and wanes like the moon...but I'll keep interest in it up for as long as I can! I'm really glad some other people share interest in this kind of project. <3 And thanks again for your constructive response, Ultima! I can always find something helpful in constructive feedback of any kind. <3 If you guys ever see anything that looks off, don't hesitate to let me know :D

On that note, I'm making sure to make the actual Chao first so the sheets take much less work on my end. Here's what I have so far.

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UltimaNumber
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Re: Tiny Chao Garden styled sprites

Post by UltimaNumber » Sat Aug 03, 2019 9:50 pm

I totally forgot one more important thing, and I don't know if I've stated this on my other post. It may be of interest of the way Chao are sprited. I know there's only one type of Chao in the Tiny Chao Garden, but think about the other two minigames, Chao Adventure 1 and Chao Adventure 2. It has a certain style to them the way they sprite out Chao, and I would imagine the Tiny Chao Garden to be no different. What I'm implying here is... You see how the Chao's head isn't centered when facing forward or behind? You notice how that's the same with the other two games? I'm saying that it may be of an interesting style if every Chao was that way. Granted, I'm speaking from an authentic Tiny Chao Garden standpoint, and that's not exactly what you're going for like you said. Just thought I'd point that out. Perhaps we can make one someday.

I am also making customs for the two Chao Adventure games, following their style and limitations. It's a sub project for an eventual remake of Chao Adventure 1 and 2 I hope to get into someday.
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Re: Tiny Chao Garden styled sprites

Post by SpeedXaaa » Sun Aug 04, 2019 2:21 am

Ohh, I do see your point there. That's a very good observation! Some of them that might look a little strange (as in very off balance--for Chao with bigger head protrusions like Dark Swim Chao or Neutral or Dark Run Chao), but I think it would look really cool for others. Actually I think I'll experiment some with that. :o

Ohhh the Chao adventure sprites are so cute so that would be really cool to see!! Hey if you ever finish those I would love to see you post a thread for them. I'd totally check it out!

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