The new and improved Team Fortress 2 club

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Re: The new and improved Team Fortress 2 club

Post by Slamcakes »

Previously known as Jackteam54
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Re: The new and improved Team Fortress 2 club

Post by Eevlynn »

BREAD UPDATE RELEASED
used to be eevee chao

like to pop in every once in a while :)
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Re: The new and improved Team Fortress 2 club

Post by Nano »

That scattergun is terrible omg
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

did someone say new hats?

anyway, the new update had a few new weapons that looked decent
that's about it, it's valve being valve and just trying to grab as much money as possible
they could have at least made the bread box work like the halloween 2012 update, where you occasionally had a drop of some items that, when you had like 7, could be crafted into one of the new items for free. nothing in this update is free, unless you count the short movie they released...

actually the short movie was super fantastic
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

I crafted one of the new weapons, "The Classic".
Don't. It's mediocre compared to the other rifles... I shot a Soldier 4 times (while he stood still, taunting at me), and I couldn't kill him :(
It's designed for noscoping, and unlike CoD, noscoping in TF2 is really weak (roughly 45 damage per shot? if you can hit the enemy consistently, that's 5 shots to take down a soldier).

The other weapons are too expensive to craft!

UPDATE: actually i noscope headshot a scout in close range and he violently exploded
UPDATE 2: this is potentially the best weapon to use on turbine, if someone walks infront of you in a tunnel, their head is gonna be splattered

I'M STILL UPDATING THIS POST?
The Classic is actually a really good sniper rifle, just it cannot be used in a very serious matter.
It has to charge for around 3 seconds, leaving you walking really slow. Assuming you can bodyshot an enemy once it is charged, it usually instakills (except heavies which need to be headshot.)
It leaves you unable to quickscope, so if you're charged by a Solider, you're dead (unless you were holding a charge already).
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

so did anyone nab any games during the summer sale?
there were some pretty nice discounts going on
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Re: The new and improved Team Fortress 2 club

Post by EvilPinkamina »

I got the can't stop laughing bundle for 2.50
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

What games were in it?
It wasn't the Battleblock + Castle Crashers one, was it?
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Re: The new and improved Team Fortress 2 club

Post by EvilPinkamina »

Yeahp
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

As Triert suggested, we should definitely do another CI Mann Vs. Machine game.
Anyone up for it (preferably 2 or 3 people for sure)? If so, I'll arrange a time as an event in the CI Steam group!
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Re: The new and improved Team Fortress 2 club

Post by Nano »

Depending on the day and time I could definitely play.
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

Is it just me, or is Scout really overpowered?
There's no easy way to beat a competitive Scout, whereas every other class have obvious ways to combat them. Even though Scout is still my most played class, I feel bad for stomping noobs as him. I have no problem destroying as Scout with other good players though, but it's just aggravating when you're getting decimated by 2-3 good Scouts just jumping around, never running out of health...
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あぼーん!

Post by Palmpoa Commander »

あぼーん!
Last edited by Palmpoa Commander on Mon Sep 04, 2017 1:31 am, edited 1 time in total.
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Re: The new and improved Team Fortress 2 club

Post by EvilPinkamina »

Or just play Pyro and kick the **** out of any Scout that tries to **** with you.
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

Except for the fact that they can quite simply Mad Milk you (also stopping their burning) and finish you off, stand back slightly and alternate between Scatter and Pistol, Back Scatter you, etc.
I don't personally have a big problem of fighting experienced Scouts (I generally win at Scout 1v1's), but it gets frustrating at times.
Palmpoa Commander wrote: Scout Aka 90% of the time people dont know wtf to do with a scout so you can kill everybody and then run away to a health pack and its boring for the scout. Its why I dont play scout alot because within 5 minutes I start reaching the other base many times and =/
Haha yeah I always get this 'problem' on Valve servers :p
Last edited by Crash32 on Wed Sep 24, 2014 8:58 am, edited 1 time in total.
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あぼーん!

Post by Palmpoa Commander »

あぼーん!
Last edited by Palmpoa Commander on Mon Sep 04, 2017 1:32 am, edited 2 times in total.
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

Best (or personal favorite) map?
Personally, I like pl_upward, cp_dustbowl, and pl_goldrush

I started playing in 2012 and I like all the old maps :p
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Re: The new and improved Team Fortress 2 club

Post by Nano »

Dustbowl, Coldfront, any Gorge, Hightower, and Upward are probably my top five favorites.
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Re: The new and improved Team Fortress 2 club

Post by Speeps »

Did anyone else see the new comic?
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Re: The new and improved Team Fortress 2 club

Post by Nano »

Everyone isn't making as big of a deal as I am about Sniper not being Australian.
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Re: The new and improved Team Fortress 2 club

Post by EvilPinkamina »

SNIPER'S NOT AUSTRALIAN?! :O
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Re: The new and improved Team Fortress 2 club

Post by Crash32 »

please clarify
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Re: The new and improved Team Fortress 2 club

Post by KeatonLabs »

Hes from New Zealand apparantly
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Re: The new and improved Team Fortress 2 club

Post by Nano »

If I'm gonna be super honest, I kinda really don't like Goldrush.

Like I really don't like it.
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