[TUTO] How to make a Texture SA2B (image fixed)

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[TUTO] How to make a Texture SA2B (image fixed)

Post by DarkyBenji » Fri Mar 08, 2013 6:02 pm

Finally the tutorials about textures ! :chaohappy:
well.. let's start

The Programs you must have :
- Photoshop or a programs for edit DDS file
- if you use photoshop, take this

now you're ready !

First, Choose a tutorial :

if you want to edit texture with pak files
CONVERT a PRS file to PAK
Spoiler:
well it's simple you need :
- SATools (http://info.sonicretro.org/SADXPCTools)

when you extract and open SA Tools, go to SA2PC folder
you will see this :
Image

inGVM2PAK folder :
insert your prs here (like al_stg_neut_tex.prs) and put it on GVM2PAK
congratulation ! you convert a prs file to pak file!
Image
Image

NOTE : SOME PRS FILE Can't be convert to PAk file (like al_body)
EDIT a PAK File
Spoiler:
you need :
- photoshop
- SATools (http://info.sonicretro.org/SADXPCTools)

when you extract and open SA Tools, go to SA2PC folder
you will got this :
Image

put the pak file in PAKtool, and you will got this :
Image
type U and after, then ENTER

a new folder apears with the file name
Image

when you open the folder you will see the texture (on DDS) with a .inf
DON'T EDIT THE INF FILE

now edit the textures (you can insert the HD textures :walk: )
(see "When you Save a DDS File" about DDS file)
done ? well..

put THE FOLDER of your texture (the one with dds and inf file of course) on PAKtool again
Image
Image
type P and after Enter

the program will replace the OLD Pak file by the Pak you edited
and now put the pak file on :
C:\Program Files (x86)\Steam\SteamApps\common\Sonic Adventure 2\resource\gd_PC\PRS

yay now open the game, go to where you edited, and the texture is loaded :darkhappy: :chaohappy:

NOTE : some computer you don't need to press ENTER after type U (or P) on PAKtool
if you want to edit texture with prs files
EDIT a PRS File
Spoiler:
Now you need :
- VMT Tool (click for download)
- Photoshop

Open VMT and with VMT, open a prs file (let's see for al_body.prs) and you will see this :
Image

REMEMBER THIS for al_body : edit a hero and baby chao texture is NOT recommended... and you can't get the original texture... except if you dump it with dolphin (emulator wii/GC)

choose a texture, go to Images and click export
CHOOSE DDS File (bmp and other don't work (can't be import)
Image

edit the texture, and save...
(see "When you Save a DDS File" about DDS file)
(you can insert HD texture if you use SA2 PC version :walk: )
NOTE : the texture must have a 4x4 size (...16x16, 32x32, 64x64, 128x128, 256x256, 512x512...)

now go to image and click import
choose your DDS file texture

and get this !
Image

Choose GC Format and DON'T TOUCH ANYTHING (not even transparency)
and press OK

done !
now for save a prs file :
go to File > Save

For Type : Select GC Format
for name : enter the texture name WITH .prs at the end (al_body.prs)
save (or replace by the older)

Yay you edit a prs file ! :chaohappy:

Note : You can texture on SA2B (Gamecube) too ! but this time, don't insert hd texture.. it's very recommended :sway:
after edit your DDS file
When you Save a DDS File :
Spoiler:
when you save a DDS file you got this :
Image

Don't worry ! don't touch anything ! just go to "DXT....." and you have 2 chooses !
DXT1 ARGB 4 bpp | 1 bit alpha
DXT3 ARGB 8 bpp | explicit alpha


so let's see the different..
DXT1 ARGB 4 bpp | 1 bit alpha
this format don't have the alpha smooth.. but save the texture on good quality !
(recommended for the texture without alpha (like grass)

DXT3 ARGB 8 bpp | explicit alpha
this format have the alpha smooth... but the can miss some texture detail quality after save..
(it used rarely, but he's better for water texture)

how to know which DXT format to use ? :

Download WTV : http://www.mediafire.com/download/l16x4 ... 7i/WTV.exe

open WTV and drop your DDS Texture in the "gray space" (or just.. file > open your dds)
Image

once you open it, you can see what format is used here !
Image

If it's DXT1 : save it with DXT1 ARGB 4 bpp | 1 bit alpha
if it's DXT3 (or other) : save it with DXT3 ARGB 8 bpp | explicit alpha

now you know almost everything !
Last edited by DarkyBenji on Fri Sep 14, 2018 2:32 pm, edited 11 times in total.
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Re: [TUTO] How to make a Texture SA2B

Post by Spiffmeister » Sat Mar 09, 2013 2:21 pm

Beautiful!! Thanks for this! Except one thing... The VMT.exe isn't there/the download seems corrupted.

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Re: [TUTO] How to make a Texture SA2B

Post by DarkyBenji » Sat Mar 09, 2013 3:16 pm

Spiffmeister wrote:Beautiful!! Thanks for this! Except one thing... The VMT.exe isn't there/the download seems corrupted.
*try to download VMT*
*work fine*

are you sure ?
well try this : http://psodev.free.fr/
search and download : VMT 1.8b
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Re: [TUTO] How to make a Texture SA2B

Post by Crash32 » Sat Aug 03, 2013 1:56 am

I completely missed this, doesn't sound too difficult either. I might give it a shot later :)

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Re: [TUTO] How to make a Texture SA2B

Post by FrankT » Sat Aug 03, 2013 11:56 am

Cheers! But... will there be a tutorial on sound editing next?
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Re: [TUTO] How to make a Texture SA2B

Post by Ommy » Tue Aug 20, 2013 12:26 am

DarkyBenji wrote: insert a pak file on the folder and put him on PAKtool, you will see this :
Image
type U and after, ENTER
How do you insert a pakfile? and also whenever I try to open Paktool it instantly closes.

EDIT: Nevermind I figured out but a new folder isn't appearing for me

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Re: [TUTO] How to make a Texture SA2B

Post by CADANAMAN » Thu Mar 13, 2014 6:26 am

Question about making textures high-res!

Does simply enlarging an image ever ruin the texture mapping on an object? Or is it safe to do this? :thinking:
\\ moons idem oons idem oons idemoon si dem oon //
Spoiler:
What it do, B?

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Re: [TUTO] How to make a Texture SA2B

Post by DarkyBenji » Thu Mar 13, 2014 9:56 am

it's safe don't worry
but if it's too large (2048x2048) the game can froze
Last edited by Mamkute on Wed Mar 26, 2014 3:56 am, edited 1 time in total.
Reason: Please do not post multiple times in a row. Use the edit feature to add onto posts.
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Re: [TUTO] How to make a Texture SA2B

Post by SummerTheChao » Sun Jun 29, 2014 4:13 pm

Nice tuto. nuf said
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Re: [TUTO] How to make a Texture SA2B

Post by BriannaTheHedgehog » Wed Oct 08, 2014 10:57 pm

Hi... Um for some reason the images all say they have been removed when I try to view them, so I'm not able to view some of the steps for this tutorial, and I'd really like to learn to make textures...

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Re: [TUTO] How to make a Texture SA2B

Post by Nordlys » Sat Nov 01, 2014 4:46 pm

BriannaTheHedgehog wrote:Hi... Um for some reason the images all say they have been removed when I try to view them, so I'm not able to view some of the steps for this tutorial, and I'd really like to learn to make textures...
Indeed.
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Re: [TUTO] How to make a Texture SA2B

Post by Palmpoa Commander » Sun Nov 02, 2014 3:52 am

You can find all the information required at Sonic Retro: http://info.sonicretro.org/SCHG:Sonic_Adventure/
You can also use their forums for clarification on the steps. If wanted, I can make a new tutorial, and one for SADX as well.

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Re: [TUTO] How to make a Texture SA2B

Post by DarkyBenji » Sun Nov 02, 2014 3:45 pm

Palmpoa Commander wrote:You can find all the information required at Sonic Retro: http://info.sonicretro.org/SCHG:Sonic_Adventure/
You can also use their forums for clarification on the steps. If wanted, I can make a new tutorial, and one for SADX as well.
that would be very nice, because sadly i don't have time to remade the tuto :no:
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Re: [TUTO] How to make a Texture SA2B

Post by Nordlys » Sun Nov 02, 2014 4:41 pm

Palmpoa Commander wrote:You can find all the information required at Sonic Retro: http://info.sonicretro.org/SCHG:Sonic_Adventure/
You can also use their forums for clarification on the steps. If wanted, I can make a new tutorial, and one for SADX as well.
Thank you. when it will be out, I will surely make an attempt to work on my own textures (I'm waiting for the one of SADX too)!
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Re: [TUTO] How to make a Texture SA2B

Post by imagica90 » Sun May 24, 2015 2:16 am

The images that you posted on are all dead. :darkcry:

Maybe you can reuploaded them all to a new image hosting website, like Photobucket.
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Re: [TUTO] How to make a Texture SA2B

Post by Doc Melonhead » Sun Jan 31, 2016 10:24 pm

About the Hero and Child Chao Textures:

While the files for SA2B is unviewable, you can located the ones for SADX using the PVMEditSharp that was included in SATools:

However:
Image

To make matter worst, the images doesn't necessarily match what they shown in game; especially when it comes to the wings (they all the same color as the rest of the body).

So there's an possible explanation why we're unable to edit either the child or Hero textures,
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Re: [TUTO] How to make a Texture SA2B (image fixed)

Post by Chaos soda » Sat Dec 29, 2018 7:58 pm

Where do you get the prs files from? *also my SAtools has no resource folder
EDIT: I'm an idiot figured it out
I joined at 4 in the morning and now it haunts me

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