Chao Garden - PC | *7/30/2011*

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Re: Tiny Chao Garden - PC | *12/12/2010*

Post by coty-crg »

Crazo3077 wrote:I would highly recommend you use this:
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It has all of the TCG V2 sprites.
That is what all my sprites are edited off of.
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Re: Tiny Chao Garden - PC | *12/12/2010*

Post by Crazo3077 »

Are you sure you're using them correctly? A lot of them appear to be unused or misused. You have been playing with a Tiny Chao Garden on Sonic Adventure 2 or Sonic Pinball Party while working on this, right?

If you want to make a good TCG Graphic SA2B garden, you'll need to prefect the TCG features first.
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Re: Tiny Chao Garden - PC | *12/12/2010*

Post by coty-crg »

Crazo3077 wrote:Are you sure you're using them correctly? A lot of them appear to be unused or misused. You have been playing with a Tiny Chao Garden on Sonic Adventure 2 or Sonic Pinball Party while working on this, right?

If you want to make a good TCG Graphic SA2B garden, you'll need to prefect the TCG features first.
The only ones I'm not using there are the "falling over" and "drowning" sprites.
Which ones are misused?
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

Updating again. (just to fix a couple bugs)
Exporting/Importing fixed.
Dll not found bug fixed.
Trumpet bug fixed.
And a couple other things I cannot remember.
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by naru13 »

It's cool, I'm enjoying it a lot! But of course it's not perfect, a few things can be better, my chao hated me right from the start, but that wasn't a problem they have started to like me more, a lot more, I also love the flying mini game, awesome, just a personal request, can you add the ball mini game from sonic pinball party's tiny chao garden. i love that one! over all, I love the garden! :chaohappy:
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

naru13 wrote:It's cool, I'm enjoying it a lot! But of course it's not perfect, a few things can be better, my chao hated me right from the start, but that wasn't a problem they have started to like me more, a lot more, I also love the flying mini game, awesome, just a personal request, can you add the ball mini game from sonic pinball party's tiny chao garden. i love that one! over all, I love the garden! :chaohappy:
Oh. I remember that one. I'll see if I can do that before the next update!
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by CasualCollision »

Wow, this is...excellent work so far! I've never gotten even this close in development in a fan made Chao Garden! I WAS making a fanmade Chao Garden, but then a virus struck my laptop killing it. Anyway, I know what it's like making games. It's hard work, and takes a lot of time and effort, and even then you might not get much done. Anyway, I love the Cloud Machine where you fly into the clouds, and collect rings! I think that other minigames could be added. It would be great if you could be able to get rid of Chao because I think it would get too crowded if you could just add Chao. If there is a way to get rid of Chao, then that's my fault for not knowing. Anyway, good luck so far/ This fangame has great potential!
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by kolpool »

i like teh game say could you fix the chao's hunger it goes down so fast and takes to long to feed it enough to raise the hunger level making my chao almost ALWAYS mad at me

second sometimes when i pick up then put down a fruit it just up and dissapears

third could you make a version of the fabled "lost playground" that was originnally supposed to be in SA:2 or the library also not used but was fabled to be in there (they found textures hidden in the games code for books playground equipment etc.

finaly could you add like extra stuff for the garden creater id like trees so far i had to make trees by making a bunch of stacked brown bushes and put a green Big bush on top its not very convincing or flowers ya know make it more fun
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

i like teh game say could you fix the chao's hunger it goes down so fast and takes to long to feed it enough to raise the hunger level making my chao almost ALWAYS mad at me
I'll try to shorten it a little.

second sometimes when i pick up then put down a fruit it just up and dissapears
Are you sure it didn't drop behind something?

third could you make a version of the fabled "lost playground" that was originnally supposed to be in SA:2 or the library also not used but was fabled to be in there (they found textures hidden in the games code for books playground equipment etc.
I've never even heard of that. lol, I'll look into it.

finaly could you add like extra stuff for the garden creater id like trees so far i had to make trees by making a bunch of stacked brown bushes and put a green Big bush on top its not very convincing or flowers ya know make it more fun
Trees are actually something I've been wanting to add in from the start..haven't gotten around to it yet. I will sometime, though.
Chaopolis wrote:Wow, this is...excellent work so far! I've never gotten even this close in development in a fan made Chao Garden! I WAS making a fanmade Chao Garden, but then a virus struck my laptop killing it. Anyway, I know what it's like making games. It's hard work, and takes a lot of time and effort, and even then you might not get much done. Anyway, I love the Cloud Machine where you fly into the clouds, and collect rings! I think that other minigames could be added. It would be great if you could be able to get rid of Chao because I think it would get too crowded if you could just add Chao. If there is a way to get rid of Chao, then that's my fault for not knowing. Anyway, good luck so far/ This fangame has great potential!
Virus? Eww. That sucks. I am working on more minigames(right now the Chao Ball one).
And you are able to get rid of Chao. Its in the help file. (Press K when the Chao is selected)
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by kolpool »

i think theres a url with the hidden textures lets see AH
http://www.sonic-cult.org/dispart.php?c ... =2&artid=5

edit no i did not drop it behind something also what about more egg colors,can you get the chao to mate,and what are the two fruits after the egg for
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

ChimyChongChao wrote:i think theres a url with the hidden textures lets see AH
http://www.sonic-cult.org/dispart.php?c ... =2&artid=5

edit no i did not drop it behind something also what about more egg colors,can you get the chao to mate,and what are the two fruits after the egg for
That's pretty neat. Maybe I'll find a use for this when the garden goes 2.5D.

And about Chao Colors. I have a system for it(as seen with the chao that comes on V 1.51 update) that is working. I want to get a bit more done, or find a different way for you to unlock colored chao then just giving them to you. <3

Maybe event online races or something I can have people compete in. ;)
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by rascal401 »

Ok, excuse me for being a n00b here, but I downloaded, extracted, now what do I open?
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

rascal401 wrote:Ok, excuse me for being a n00b here, but I downloaded, extracted, now what do I open?
Garden.exe or something.
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by rascal401 »

Thanks.

Good support, didn't take you long to post.

Do you need ideas? I've got trillionz.
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by Steel the Enchilada »

Here are some Wool Beanie sprites, in case you plan on putting them on sale in the shop.
Spoiler:
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by kolpool »

hey what about chao karate and small animals
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

Steel the Enchilada wrote:Here are some Wool Beanie sprites, in case you plan on putting them on sale in the shop.
Spoiler:
Image
Oh. That's a good idea. I'll see if I can do anything with this.
ChimyChongChao wrote:hey what about chao karate and small animals
Karate will eventually come in, just not yet.

Don't even get your hopes up on small animals right now. <3
It's a 2D game, using 2D sprites. Small animal parts on Chao would be HELL to make, or even program in.
rascal401 wrote:Thanks.

Good support, didn't take you long to post.

Do you need ideas? I've got trillionz.
Go ahead and post them. I love ideas. (I won't promise ALL ideas will make it in, of course)
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by CasualCollision »

coty-crg wrote: And you are able to get rid of Chao. Its in the help file. (Press K when the Chao is selected)
Kay, thanks. Maybe in the future you could add a Chao Transporter not just for deleting, but for other stuff too.
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Re: Tiny Chao Garden - PC | *12/12/2010*

Post by Crazo3077 »

coty-crg wrote:
Crazo3077 wrote:I have some work done on SA2B items, such as Chaos Drives and Black Market Fruit.

http://i120.photobucket.com/albums/o176 ... sting1.png

The fruit aren't shaded yet, but the Chaos Drives are complete and usable.
Oh. Wow. Thanks! Can't wait to see them shaded! I added in a new shop menu system in this update to work with more fruit, too. Do you have any suggestions on how Chao should earn the Chaos Drives?
Hopefully I can get around to shading the fruit sometime soon.

The Chaos Drives should boost a Chao's stat by 2.4 bars, though to be generous, you could have it boost the Chao's stat by 3 bars each time.

Also, for the TCG Fruit, I recommend you look at my chart:
Image

I've also got sprites of the Chao Adventure Chao, in case you feel like offering a Retro Chao.
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Re: Tiny Chao Garden - PC | *12/12/2010*

Post by coty-crg »

Crazo3077 wrote:
coty-crg wrote:
Crazo3077 wrote:I have some work done on SA2B items, such as Chaos Drives and Black Market Fruit.

http://i120.photobucket.com/albums/o176 ... sting1.png

The fruit aren't shaded yet, but the Chaos Drives are complete and usable.
Oh. Wow. Thanks! Can't wait to see them shaded! I added in a new shop menu system in this update to work with more fruit, too. Do you have any suggestions on how Chao should earn the Chaos Drives?
Hopefully I can get around to shading the fruit sometime soon.

The Chaos Drives should boost a Chao's stat by 2.4 bars, though to be generous, you could have it boost the Chao's stat by 3 bars each time.

Also, for the TCG Fruit, I recommend you look at my chart:
Image

I've also got sprites of the Chao Adventure Chao, in case you feel like offering a Retro Chao.
Image
Thanks for that chart. I planned on doing the stats like the TCG once I got in the Chaos Drives somehow. (this chart saves me a lot of experimenting, haha)
As for the retro chao, I don't plan on adding that.. well. Actually. Maybe I can find a use for it.. (secret minigame, perhaps?) Something for the nostalgia goggles.
I'd really appreciate you shading the fruits, as well. :3
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by kolpool »

OOOH OOOH MINIGAME IDEA :omochao: BOP with gold :omochao: s for bonus rings

and you could save space on the garden screen were yu could make all the minigames go into a...CHAO ARCADE
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

ChimyChongChao wrote:OOOH OOOH MINIGAME IDEA :omochao: BOP with gold :omochao: s for bonus rings

and you could save space on the garden screen were yu could make all the minigames go into a...CHAO ARCADE
BOP for gold? wat

And I actually planned on doing something like that, before this next release. There will only be the original two gameboys on screen, normally, on this next update. (which will be before the next couple days, I just now finished Chao Ball!)
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by Crazo3077 »

I think what C^3 is saying is making a game like the hammer game in Sonic Adventure where Amy has to hit Sonic or Super Sonic and avoid hitting Eggman. I still think that is offensive, because Omochao shouldn't be abused.

Remember that games are nice and fine, but the garden's functionality is highly more important.

Also, I want to point something out.
coty-crg wrote:--Purple GBA: The Rock, Paper, Scissors game appears to be working on the wrong kind of If Statement. I am assuming you have it set to read what cards you have, which are given at random, and add new cards based on those cards. A much better system is used by the game, which is for the card being drawn to be based on how many of a specific card are on the field, to make it easier for you to go further.
Purple: Cards there are 100% random, just like the original. The next update will actually make the squares go faster over time, but not to fast, of course.

What I was trying to explain is the fact that the cards shouldn't be 100% random. The game should see what cards are on the field and give you cards that you can actually use. If there are only Rocks on the field, I'm pretty sure that the game shouldn't be giving you scissors. The original version was programmed to help you when you needed it.
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Re: Tiny Chao Garden - PC | *12/13/2010*

Post by coty-crg »

Crazo3077 wrote:I think what C^3 is saying is making a game like the hammer game in Sonic Adventure where Amy has to hit Sonic or Super Sonic and avoid hitting Eggman. I still think that is offensive, because Omochao shouldn't be abused.

Remember that games are nice and fine, but the garden's functionality is highly more important.

Also, I want to point something out.
coty-crg wrote:--Purple GBA: (stuff)

What I was trying to explain is the fact that the cards shouldn't be 100% random. The game should see what cards are on the field and give you cards that you can actually use. If there are only Rocks on the field, I'm pretty sure that the game shouldn't be giving you scissors. The original version was programmed to help you when you needed it.

Yeah, I get what you're saying. I'll be sure to do that. It won't 100% help you out, but maybe 50% it will give you what you need, and if not then 100% random. (I'll get that done on this update, as well)

EDIT:

12/18/2010~
1 New Minigame (Chao Ball)
Made a Game Room, instead of a clutter of GBA's.
Slower Hunger/Mood depletion.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

um then weres the current update and how update without deleting old files

and also the omochao bop game wasnt ment to be abusive(i actually like omochao) its just we cant use hedgehogs(2 abusive) chao (way to abusive) or small animals(CRAZy abusive) hmmm OH I KNOW HOW ABOUT ROBOTNIK ROBOT BOP like you bop some of the genisis robots with each bieng worth different amouts of points and a egg capsule(the one that holds small animals) gives you a truck load of rings but is very hard to hit
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