Chao Garden - PC | *7/30/2011*

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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Mel Mel »

After I finish, I'll give you my Small Animal Parts sprites. I'm trying to recover them but I can't. ^.^'

So NO ONE MAKE SMALL ANIMAL PARTS SPRITES!
(12:15:40) Tobi: no, mel only owns young children
(12:15:46) Tobi: in his basement
(12:15:47) Tobi: i mean what

(17:44:45) Dr._Roivas: eevee.......just like......
(17:44:48) Dr._Roivas: what even are you??????
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

ChimyChongChao wrote:um then weres the current update and how update without deleting old files

and also the omochao bop game wasnt ment to be abusive(i actually like omochao) its just we cant use hedgehogs(2 abusive) chao (way to abusive) or small animals(CRAZy abusive) hmmm OH I KNOW HOW ABOUT ROBOTNIK ROBOT BOP like you bop some of the genisis robots with each bieng worth different amouts of points and a egg capsule(the one that holds small animals) gives you a truck load of rings but is very hard to hit
Uhm. You a ten year old, bro? Your posts really sound like it.

Also, updating files is fairly simple. Simply go to the download page, and download the "EXE only" download. (no sound/music).
Then just copy/paste the contents into the old download. (overwriting old EXE's)
Mel Mel wrote:After I finish, I'll give you my Small Animal Parts sprites. I'm trying to recover them but I can't. ^.^'

So NO ONE MAKE SMALL ANIMAL PARTS SPRITES!
Lol. Alright.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

um actually im just turned 13 im just get bored alot and i get er hyper easily and stuff but im an all A's 7tth grader kay SO DONT YOU DARE TRY TO MAKE FUN OF ME GOT THAT did i mention i have anger issues

edit i still cant find the update its still the 12/14/10 edition
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

I'm not sure if you've seen this, but there is a dead site I like to get some information from, and it has a lot of information about the Tiny Chao Garden.

http://chaotropolis.sstrike.net/TCG/sonicadvance.php
http://chaotropolis.sstrike.net/TCG/sonicadvance2.php
http://chaotropolis.sstrike.net/TCG/son ... lparty.php
http://chaotropolis.sstrike.net/TCG/download.php

The reason I'm sharing this is because there are a total of five mini-games that really should include. Each page contains those mini-games, the only one appearing in all of the is the game of Memory with the cards, which was also on Chao Adventure, so it is kind of like a tradition with the game.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

Crazo3077 wrote:I'm not sure if you've seen this, but there is a dead site I like to get some information from, and it has a lot of information about the Tiny Chao Garden.

http://chaotropolis.sstrike.net/TCG/sonicadvance.php
http://chaotropolis.sstrike.net/TCG/sonicadvance2.php
http://chaotropolis.sstrike.net/TCG/son ... lparty.php
http://chaotropolis.sstrike.net/TCG/download.php

The reason I'm sharing this is because there are a total of five mini-games that really should include. Each page contains those mini-games, the only one appearing in all of the is the game of Memory with the cards, which was also on Chao Adventure, so it is kind of like a tradition with the game.
Yeah. I know all of the minigames already, lol. I personally owned SA:DX, SA2:B, and the first GBA SA. Also Sonic Pinball Party.
Thanks for sharing this site, though.
ChimyChongChao wrote:um actually im just turned 13 im just get bored alot and i get er hyper easily and stuff but im an all A's 7tth grader kay SO DONT YOU DARE TRY TO MAKE FUN OF ME GOT THAT did i mention i have anger issues

edit i still cant find the update its still the 12/14/10 edition
I have to update the page every time I update game. I don't usually update page, though, unless I go up an entire .X in release. So even though it doesn't say its updated, it is.
Also. People like you really bother me. Your kind never use correct grammar, you try to act "cool" by being "hypr XD LOL" all of the time. It really is annoying. I, personally, don't care what you do elsewhere, but after this post I won't even respond to idiotic posts like these.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

Yeesh, I can use correct grammer but I cant type fast ,so, I use shortcuts sometimes. Cut me some slack and I dont always use emoticons.

Oh, you never told me what those two fruits after the eggs are for are they the hero/dark fruits?
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Steel the Enchilada »

I'm glad you brought Hero and Dark fruit up, ChimmChongChao.

I was going to suggest implementing Hero and Dark fruit, actually, so I don't have to abuse Chao to make them dark. It would be much easier and the chao could reincarnate without having to be petted a lot.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

I'd highly recommend that alignment be based solely on fruit, like SADX. You don't have character options yet, so alignment be influenced by happiness.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

ChimyChongChao wrote:Yeesh, I can use correct grammer but I cant type fast ,so, I use shortcuts sometimes. Cut me some slack and I dont always use emoticons.

Oh, you never told me what those two fruits after the eggs are for are they the hero/dark fruits?
Yes, they are.
Steel the Enchilada wrote:I'm glad you brought Hero and Dark fruit up, ChimmChongChao.

I was going to suggest implementing Hero and Dark fruit, actually, so I don't have to abuse Chao to make them dark. It would be much easier and the chao could reincarnate without having to be petted a lot.
^Look up. :3
Crazo3077 wrote:I'd highly recommend that alignment be based solely on fruit, like SADX. You don't have character options yet, so alignment be influenced by happiness.
I was actually thinking about this, because, as you said, having no character is assuming the glove is Sonic's.. I'll probably make sure its fruit-based on the next update.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

I'm just wondering. Do I have to keep using correct punctuation to talk to you, it's quite tedious.

Also, thank you for using my arcade idea.

I would like to ask if you could add an item like omochao parts. (They would be the equivilent to an egg but for omochao)

Another idea is that you could make a chao fruit to help all stats or a "fat fruit" to fill a chao's belly quicker.

(P.S. Not related to the topic I saw TRON LEGACY tm today it was great and daft punk did some of the songs)
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

I would highly recommend focusing on the addition of existing features from the different Chao Gardens before working on new ideas.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

I'm just wondering. Do I have to keep using correct punctuation to talk to you, it's quite tedious.
At least try to, you know? Doesn't have to be perfect. (see previous sentence). I just like to be able to quickly understand what I am reading. Also, people respect you more when you speak correctly.

Also, thank you for using my arcade idea.
Of course!

I would like to ask if you could add an item like omochao parts. (They would be the equivilent to an egg but for omochao)
Elaborate.

Another idea is that you could make a chao fruit to help all stats or a "fat fruit" to fill a chao's belly quicker.
I actually have a bunch of new fruit made, in addition to the ones that guy earlier posted. I haven't put them in just yet, though.
Crazo3077 wrote:I would highly recommend focusing on the addition of existing features from the different Chao Gardens before working on new ideas.
Could you whip up a quick list of features from the original games that I'm missing now?
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

i mean like um omochao parts that if you have 1 chao already they can put it together to make an omochao for your garden but the chao that puts him togather would need to be adult and have 1 level 20 stat (or you could add the luck and itelligence stats)((they are hidden in game but are raised by gold animals and mushrooms)

edit:ya know since you like gir so much you could make gir sprites and make him an easter egg chao like red death
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Steel the Enchilada »

I thought he asked you to at least improve your grammar when talking to him, not do it for one post.

Gir has nothing to do with Chao, and it would be stupid to add him as an easter egg. Plus, like Crazo said, it'd be better to focus on the things that NEED to be added or that are missing from official Chao Gardens.

One step at a time here, gentlemen.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

I think C^3 is thinking far too far ahead.

Turning a Chao into an Omochao should never be given to anyone without hacking. Hacking is the only way you can get an raise-able Omochao.

I don't even know how far you are on getting evolution done, so I wouldn't think about doing anything relevant to it.

Luck and Intelligence aren't going to be needed in your game because adding it suggests you understand how it works, and even Fusion and I are still having a hard time finding out how it works. Fusion and I only recently found their stats on SADX PC and we can only confirm that Luck is raised by the Mushroom, every animal boosts Intelligence, and there is an Intelligence Fruit in the coding that boosts Intelligence, but it was never used.

Stick to what it known to exist in the game without hacking and without adding original ideas. You're better off literally recreating the Chao Experience rather than editing it.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

How about I just fix capitols and end punctuation?

Also cut me some slack I might be smart but I'm not a know it all.
I'm just tossing ideas around im bored. ._.

Hmm...,OH, we mustn't forget the CHAOS chao.
But how to do it do we stick to the reincarnate 3 times give 1 of all animals really time consuming process orshould we try a more simple way?
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

Crazo3077 wrote:I think C^3 is thinking far too far ahead.

Turning a Chao into an Omochao should never be given to anyone without hacking. Hacking is the only way you can get an raise-able Omochao.

I don't even know how far you are on getting evolution done, so I wouldn't think about doing anything relevant to it.

Luck and Intelligence aren't going to be needed in your game because adding it suggests you understand how it works, and even Fusion and I are still having a hard time finding out how it works. Fusion and I only recently found their stats on SADX PC and we can only confirm that Luck is raised by the Mushroom, every animal boosts Intelligence, and there is an Intelligence Fruit in the coding that boosts Intelligence, but it was never used.

Stick to what it known to exist in the game without hacking and without adding original ideas. You're better off literally recreating the Chao Experience rather than editing it.
I agree with this for the most part. (And by the way, I have evolution/reincarnation/dying completely done programming-wise, but not completely graphically-wise. You will see what they are in the Chao Garden/Docter, like what they evolved into. But right now I only have graphics for Neutral/Hero/Dark. If I ever get the graphics, I'll be sure to add them in.)

Also..about luck/intelligence. I haven't added in an intellectual stat yet, because there is no need for it yet. Luck, on the other hand, IS added in there. (At least enough of my understanding of how Chao work). And there is no way to change the "luck" stat, as it is given seemingly-randomly at birth, and you never really get to see it.

Back to what you were saying about sticking to origins, though. I plan on "mostly" sticking to origins. I plan on adding a couple "improvements(?)" here and there. Mostly just things people complain about, though; also new minigames. But, of course, I'm not going to be one of those retards that are like, "hurrr I can do it bettar cause im smrater then original devs!" kinda guy and change everything.
ChimyChongChao wrote:How about I just fix capitols and end punctuation?

Also cut me some slack I might be smart but I'm not a know it all.
I'm just tossing ideas around im bored. ._.

Hmm...,OH, we mustn't forget the CHAOS chao.
But how to do it do we stick to the reincarnate 3 times give 1 of all animals really time consuming process orshould we try a more simple way?
Chaos Chao.. I DO have some graphics for them, but not enough to implement them, yet. I have the system and stuff set up(after reincarnating 3 times, giving one of each fruit(in this case), and then you would get it, but not see it.)
ChimyChongChao wrote:ya know since you like gir so much you could make gir sprites and make him an easter egg chao like red death
Nothing for GIR, yet. <3
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by kolpool »

Ok P.S. sorry I'm such a spaz.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

Oh yeah. Keep in mind that using any sprites that aren't the original Chao will require giving credit to the sprite artists. The TCG is meant to make your Chao look like a Baby Chao again, so there are no programmed in sprites for any other form on the TCG.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

Crazo3077 wrote:Oh yeah. Keep in mind that using any sprites that aren't the original Chao will require giving credit to the sprite artists. The TCG is meant to make your Chao look like a Baby Chao again, so there are no programmed in sprites for any other form on the TCG.
Well. There actually are. If you transport a Chao from the GameCube onto your GBA, you will see. The only thing the TGA didn't have visually, really, was the animal parts.

And I think they did this purely as not having the hardware capability to go any further than that, not as a "we have to make them look like this" way. So if I were to come across enough sprites to do everything, including animal parts, I would. <3

On another note.. I decided to go through SA2:B again, because HD.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

Please do not be offended, but your first comment made you sound like a total idiot.

I have toyed with every Tiny Chao Garden and uploaded a variety of Chao to them. The only way to see a difference in a Chao is Color. If a Chao is an Adult Chao, it still uses the Baby Chao sprite. If the Chao had headgear or animal parts, the game still uses the Baby Chao sprite. The only difference will be the color of the Chao. Unless you can show me video evidence of otherwise on an actual Gameboy Advance, you have no supporting evidence.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

Crazo3077 wrote:I have toyed with every Tiny Chao Garden and uploaded a variety of Chao to them. The only way to see a difference in a Chao is Color. If a Chao is an Adult Chao, it still uses the Baby Chao sprite. If the Chao had headgear or animal parts, the game still uses the Baby Chao sprite. The only difference will be the color of the Chao. Unless you can show me video evidence of otherwise on an actual Gameboy Advance, you have no supporting evidence.
Coty-crg wrote:And I think they did this purely as not having the hardware capability to go any further than that, not as a "we have to make them look like this" way. So if I were to come across enough sprites to do everything, including animal parts, I would. <3
You're missing my point.
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

No, you missed mine.
coty-crg wrote:
Crazo3077 wrote:...there are no programmed in sprites for any other form on the TCG.
There actually are. If you transport a Chao from the GameCube onto your GBA, you will see.
Crazo3077 wrote:The only way to see a difference in a Chao is Color. If a Chao is an Adult Chao, it still uses the Baby Chao sprite.
What I am saying is that any Chao sprite you use that isn't the Neutral Baby Normal Chao, you have to credit the sprite artist. SEGA/Sonic Team did not make any of the other Chao sprites. The rest are all custom made by various sprite artists.

BTW:
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by coty-crg »

Crazo3077 wrote:No, you missed mine.
coty-crg wrote:
Crazo3077 wrote:...there are no programmed in sprites for any other form on the TCG.
There actually are. If you transport a Chao from the GameCube onto your GBA, you will see.
Crazo3077 wrote:The only way to see a difference in a Chao is Color. If a Chao is an Adult Chao, it still uses the Baby Chao sprite.
What I am saying is that any Chao sprite you use that isn't the Neutral Baby Normal Chao, you have to credit the sprite artist. SEGA/Sonic Team did not make any of the other Chao sprites. The rest are all custom made by various sprite artists.
Oh, well of course! I always give credits for things. (check any of my games that look even slightly graphically inclined. I have friends that make/find graphics for me, most of the time, personally I'm terrible at it. I just don't have the patience to do it, AND program.)
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Re: Tiny Chao Garden - PC | *12/18/2010*

Post by Crazo3077 »

Why print screen? Just right click and save them. XD
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