Sonic verse calcs

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Sonic verse calcs

Post by Ivogoji » Thu Nov 16, 2017 10:00 pm

I always wanted to gauge how strong the Sonic cast is as depicted in the games, so I did some very basic measurements covering lifting strength and striking power.

Charmy has repeatedly demonstrated he can fly for extended periods of time carrying Vector, who weighs 440 lbs, and was also able to lift the robot Heavy, who might have weighed as much as a ton given his size. Meanwhile Cream can heft and throw Big, who weighs 616 lbs (damn), with minimal effort. This is what 6 year olds in the Sonic series are made of.

In Sonic Adventure Amy was strong enough to swat ZERO about three yards with her Pico Pico Hammer, and in Sonic Battle she could knock Chaos Gamma even farther. Both should be roughly as heavy as the original Gamma, who was 1815.563 lbs. If my math is correct, then in Sonic Adventure Amy's hammer hits with 5446 lbs of force, or 2.47 metric tons, and she would likely be twice that strong in Sonic Battle.

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Rouge can easily lift Omega, 2712.82 lbs (1.23 metric tons), with one hand, and kick him as far as 50 feet through the air (I got this distance from having Rouge use Thunder Shoot to kick Omega as far as he would go, then had Shadow walk the same distance and counted his steps). This means one of Rouge's kicks can hit with 41343.377 lbs of force, or 18.753 metric tons.

Since the other Fly characters can kick their partners hard enough to use Thunder Shoot as a viable attack against badniks, they would be hitting with 15 times their heaviest partner's weight.

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Shadow can flip a bus, about 44,000 lbs (20 metric tons), one handed.

With both Speed and Fly class characters being able to strike as hard as 10,000 pounds but still encounter barriers only Power class characters can break, we would expect Power characters to be significantly stronger, exceeding 30 tons of lifting strength at the very least.

Knuckles and other power class characters in Sonic Riders can effortlessly send 80,000 pound tandem semi-trailer trucks through the air. Including Dr. Eggman. If we say they moved the trucks just ten feet, then they would be striking with 243,840 pounds of force (110 metric tons).

This is actually well beyond the amount of force necessary to create the shockwaves Knuckles sometimes uses to trip enemies. His strength is comparable to tactical Earthquake Bombs fielded by the British during World War II. Knuckles really could bring down a small city or even trigger an actual volcanic eruption just by punching the ground.

Sonic has survived falling from orbit without suffering serious harm. I haven't calculated how fast Sonic would really be falling given his size, but assuming he fell at the average terminal velocity of 125 mph, he would have struck the ground with more than 120,400 lbs of force (around 54 metric tons). Since this is the amount of force he can tank directly to his body, this also gives us an idea of how hard Sonic can hit without hurting himself- though I wouldn't be surprised if he could strike even harder than that if curling into a ball as he always does before using Spin Attack, Homing Attack, etc also protects his body from any recoil. He could also hypothetically activate his Insta Shield immediately before impact to cushion himself from the energy of the blow while delivering the full brunt of it to his target. If that were the case, the only limit to Sonic's striking power would be the speeds he can reach. Consider that as Super Sonic he is both invincible and capable of reaching extreme speeds much more easily.

For example, assuming that Sonic can indeed accelerate to the speed of light, and my theory that Sonic is immune to the Infinite Mass Problem is correct, then Super Sonic could conceivably attack with 3,467,477,991,307,481,600 lbs of force. That would be 1,572,821,560 Megatons (or 1.5 Petatons). For some perspective, that's more than three million times the yeild of all the nuclear weapon detonations in history.

I'd also like to calc the effectiveness of the various weapons used by Dr. Eggman throughout the series. Going off Sonic's durability feats for instances, I could figure out how strong badniks would need to be to hurt him. Based on the Sonic Riders' feat and Sonic falling from space, the blunt force striking power of a robot intended to kill Sonic would be in the range of two hundred thousand pounds. Badnik plasma fire and other heat based weapons would have to be hotter than 3000 degrees Fahrenheit (the temperature of atmospheric reentry) to hurt the average Sonic character. That would be the grunt level robots, Eggman's boss machines and doomsday devices would doing greater damage. Calculating the yeild of weapons like the Eclipse Cannon would be interesting. I'd love to hear Jeff's thoughts on some of this stuff.
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Re: Sonic verse calcs

Post by Nano » Thu Nov 16, 2017 10:09 pm

This is so messed up

I've never thought about this before my goodness. Does nobody in the Sonic Universe skip gym day?
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Re: Sonic verse calcs

Post by chaoadventures » Thu Nov 16, 2017 11:39 pm

So Knuckles' Hammer/Quake Punch is actually real?

Cool.

Just remember that if you attack your chao as Knuckles, or any character for that matter, this just proves that you are a really, really, mean person and that chao are just as resilient as you are cruel.
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Re: Sonic verse calcs

Post by Ivogoji » Thu Nov 16, 2017 11:56 pm

In fact, those small tremors Knuckles and Rouge make in SA2 are puny compared to what they could do using the force they exert in standard attacks, implying they attempt to minimalize collateral damage in their fights.

Across the board Sonic characters have massively greater striking power than lifting strength. This is what we would expect because all Sonic characters move extremely fast and striking force is a product of speed. In boxing weight lifting is discouraged because the muscle mass doesn't help the boxers punch harder, it only slows them down. It's the slim, wiry boxers who can move the fastest and hit the hardest. They key is to accelerate the hand towards the object and then use the impact of that acceleration to exert force. This is likely what makes Knuckles the strongest of the Power characters, being the slimmest among them, and helps explain how he and Rouge can fight equally, given that have similar builds.

Comparing my estimates for each character's lifting strength and striking power-
Amy: LS 600+ lbs (since she can also carry Big when using Tornado Hammer), SP 10,000+ lbs
Cream: LS 600+ lbs, SP 9,000+ lbs
Charmy: LS probably close to 2,000 lbs, SP 6,000+ lbs
Shadow: LS 44,000+ lbs, SP 100,000+ lbs
Rouge: LS 3,000-4,000 lbs, SP 41,300+ lbs
Knuckles: LS probably above 44,000 lbs, SP 240,000 lbs
Sonic: LS probably close to 600 lbs if he's as strong as Amy, SP 120,000+ lbs
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Re: Sonic verse calcs

Post by Jeffery Mewtamer » Sat Nov 18, 2017 2:31 pm

Holy ****, I knew Cream was quite the powerhouse behind that cute, innocent exterior, but I never even considered the ramifications of just how strong she must be to be able to fly with Big, the heaviest non-kaiju biological character in the series in tow.

And if we assume Sonic X characters are identical in ability to their Sega counterparts, how much is our resident little miss badass adorable holding back on account of her pacifism when we consider her crowning moment of awesome(I.e. curbstomping Emerl berserk off the power of 1 chaos emerald after Emerl had already curbstomped most of the cast)? Not to mention her emotional state during her battle with Emerl indicates she might not have been going all out even then. If I were Batman thinking up contingencies for Sonic characters going evil overlord or omnicidal maniac, my notes on Cream would probably include statements like "displayed abilities worrisome" "potential likely untapped due to reluctance to fight", "lethal in combination with her chao companion", and "poses biosphere eradication risk if possessing the chaos emeralds". Granted, we seldom see her without Cheese supporting her, but I'd imagine rendering Cheese unable to fight at her side to be one of her biggest berserk buttons(possibly surpassed only by hurting her mother).

Though, regarding the strength of power characters, is it really a case of delivering greater force, or just a matter of delivering greater pressure? Even if the total force is equal, surely an attack that lands entirely within a cross-sectional area of Knuckles's fist, is going to do more damage than an attack spread over the cross-sectional area of Sonic's entire body. And imagine if all that force were focused behind just the spikes of Knuckles's namesakes. Consider the difference between a punch and a slap, between slicing with a sword or bludgeoning with a club, or how easily a single nail can pop a balloon or pierce flesh, yet a balloon or person laid on a bed of nails can support surprising weights.

And to help put these striking strengths into prospective, how much force/pressure does it take to shatter/puncture a sheet of steel, titanium, or other common armor materials? And perhaps more importantly, how does Eggmantium(my just coined term for the stuff badniks are armored with) stack up?

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Re: Sonic verse calcs

Post by Ivogoji » Sat Nov 18, 2017 7:24 pm

I take it my math was accurate then? Striking power being 15 times lifting strength for the fly characters and so on?

The Sonic X cast is significantly nerfed compared to the ones in the games, but in Sonic Battle Cream wasl able to hold her own against an Emerl who absorbed seven Emeralds and had attacks pulled from people like Shadow and Chaos 0. We can assume since those were sparring matches that everyone was holding back, but Cream would still be taking and dishing out multi ton blows.

Having compared Knuckles' punches to real world high penetration explosives, it's notable that in Sonic Battle he literally has a punch that causes an explosion in the air around his fist, Deep Impact. Now Emerl was able to learn and replicate Deep Impact at his basic level with just one or two Emeralds, while as Ultimate Emerl with all the Emeralds even his basic punches and kicks cause similar explosions, and Sonic in his base form was able to defeat Ultimate Emeral in a 10 round match that lasted 30 seconds. Assuming Ultimate Emerl's attacks were comparable to Deep Impact, and Deep Impact is at least potentially as strong Knuckles' punches in Sonic Riders, those small explosions were in the 100 ton range.

This is what a 100 ton explosion looks like.
https://m.youtube.com/watch?v=fOJppJSKG9Y

Area of effect is real I guess. I don't know what kind of friction Knuckles would need to be making to ignite the oxygen in the air, but if striking force is indeed a consequence of striking speed he would need to be punching at well over a hundred miles per hour. The animation for the Deep Impact technique shows him moving pretty slowly as he turns his body into the blow, but it's possible it works like a one-inch-punch, with Knuckles building up tension in his torso before he delivers the strike and then accelerating his fist a very short distance just before impact. If the same is true of Ultimate Emerl's attacks then he and Sonic were fighting at combat speeds over several hundred miles an hour, which does match up with the extremely short duration of their battle.

As for Cream destroying all life on Earth if she went super.... Well, in Sonic Heroes Super Knuckles was capable of making Deep Impact style concentrated explosions travel through the air for hundreds of feet, at machine gun like rapid fire, with enough force to cleave Eggman's flying battleships in half. If Cream can lob massively heavy things long distances with multiple tons of force, and was endowed with Super Sonic's speed and invincibility... yes she would be extremely dangerous. That's not even getting into if they can also move at the speed of light; a one and a half petaton strike from Super Sonic would be sending chunks of continents into space.

Regarding the durability of Eggman's robots, regular badniks easily go down from SA Amy's two ton strikes, named robots like the E-series however can shrug off massive amounts of damage (Omega lets Rouge kick him around with 18 tons of lift, and nobody could kill Chaos Gamma in Sonic Battle), while the giant mecha Eggman pilots are tanking multiple punches from guys like Knuckles, who hit like city block level bombs.

I could have used Vector smashing down the door of Eggman's cell to calc how well steel holds up to Power characters, but then I would have to estimate the thickness of the door, it's structural composition, and the size of his hands to figure that out. It was simpler to take the example of Shadow being able to lift 20 tons but get stopped by the stone blocks and stuff only Power characters could break in Sonic Heroes and assume those were heavier.
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Re:

Post by Jeffery Mewtamer » Sun Nov 19, 2017 4:49 pm

Sadly, I'm not entirely sure how to calculate things like lifting and striking strength even working with SI measurements(which, naturally, my calculus-based physics class from a little over half-a-decade ago worked with exclusively), much less how to do it using pounds as our unit of force, so I couldn't say with any reliability if your measurements are even in the right ballpark.

The fact cream can lift Big(mass of 280 kg) at all implies a lower bound of 2744 newtons on her lifting strength, but presumably the actual value needs to not only counteract gravity, but also account for the actual vertical acceleration. This is also assuming Sonic's world has the same gravity as earth, which according to this video might not be a reasonable assumption(based on the comment response section of a later video, at least one commenter points out at least one Sonic game with gravity five times that of earth).

Also, while I'm getting some contradictory data on weights and I'm not sure how to compare wing spans to Cream's ear span, Cream's body mass seems to be within real-world ranges for heavy flying birds, and given that her ears are quite broad and a significant fraction of her height in length, they might actually have sufficient surface area to generate enough lift for cream to fly unencumbered. No idea if cartilage could form a rigid enough frame or if facial/cranial muscles could make a decent replacement for a bird's breast muscles while staying fairly realistic, but I'm starting to think whoever designed Cream might have actually done their homework when they decided to let her fly by flapping her ears like a bird's wings. Of course, realism flies out the window when she starts carrying passengers.

As for other fly characters, my best explanation for Tails helicopter tails working is a unusual manifestation of the magic foxes have according to Japanese mythology and folklore. Charmy and Rouge are at least based on animals with real-life flight capabilities, but without knowing her weight, its hard to say if Rouge's wings are the right size for a bat of her size, and bumblebees are infamous for being impossible according to classical aerodynamics, so Charmy might be inexplicable even if Sonic Team got the scaling right.

And speaking of Amy's hammer, I find myself wondering what kind of force is typically delivered by a swing of a croquet mallet or sledgehammer. If I had to guess, the Piko Piko Hammer seems to be akin to a short handled, large headed croquet mallet, but I've no idea if the boost from the heavier head would outweight the decrease in leverage from the shorter handle.

Of course, I suspect there's a number of required secondary superpowers hidden in the details of how the Sonic cast does the things they do. Afterall, physics says superman catching Lois Lane at terminal velocity should cut her in three as if his arms were sharpened swords and that he should punch through the front of an airplane if he tries catching it by the nose while it's in a nosedive, and the Sonic characters frequently do things that are no less improbable by real-world standards.

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Re: Sonic verse calcs

Post by Sable » Sun Nov 19, 2017 6:47 pm

i dunno if this has been brought up yet but it's important to note that shadow is rather small, and thus his footsteps i doubt would cover one foot each. probably more like half a foot.

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Re: Sonic verse calcs

Post by Triert » Sun Nov 19, 2017 7:32 pm

how well could emerl's power be measured here.

i imagine no emerald emerl to be among the weakest but at his strongest he was capable of some pretty crazy ****, assuming he really did summon a rock just to break it in front of him.

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Re: Sonic verse calcs

Post by Lamby » Sun Nov 19, 2017 8:24 pm

it's sexy when you teach me sonic stuff, ivo, please whisper it in my ear sometime, you cute nerd, you

that's pretty freaky though I never really thought about that before.
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Re: Sonic verse calcs

Post by Ivogoji » Mon Mar 04, 2019 6:29 am

The size of the Little Planet
In Sonic 4 Episode Metal we see Metal Sonic flying from the Little Planet to Earth following his recovery from his defeat in Sonic CD.
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In the cutscene we get a view of the Little Planet from space where we can see the distance between its surface and its clouds. We know the Little Planet has gravity and atmosphere similar to Earth since Sonic and Dr. Eggman walk around on it no differently than they do on Earth, so we can conclude that it's clouds form in the same way clouds do on Earth. This means we can use the clouds as a measuring stick to determine the size of the whole planet.
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Distance from surface to cloud top: 45,000 ft
Diameter of Little Planet is around 92 times the distance between the surface and the clouds: 4,140,000 ft, or 784 miles
In other words the Little Planet is less than half the size of the Earth's Moon (2,159 miles) and a little bit larger than Pluto's moon Charon (753 miles). For some perspective, here's how big Charon is compared to Earth and it's Moon:
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It's surface area is roughly 1,930,896 square miles, about two thirds the size of Australia. That river winding around the planet's eastern hemisphere is about 8 miles wide, which should tell us our size estimates are accurate; if the Little Planet were much larger it would have to have uniform land formations over improbably large distances.
Since it has Earth-like gravity despite being many orders of magnitude smaller than the Earth, it must be composed of incredibly high density materials, like diamonds or iron. Hence Quartz Quadrant.
It's atmosphere might be artificial; perhaps the Wacky Workbench is an atmosphere generator.

The distance Metal Sonic flew
We can use the stars and planets around the Earth to estimate the angular size of the two planets, from which we can determine their distance from the viewer in the cutscene. Earth's diameter is 36 times that of the bright object to the right of it; I got various different numbers comparing the object to bright stars and planets, before settling on an angular size twice the apparent size of Venus. This gave the Earth an angular diameter of 0.194 degrees.
Knowing the actual diameter of Earth is 7,917.5 miles (or 40,075 km), the distance from the viewer in the image must be 7,354.363 miles (11,835.7 km).

In the image the Little Planet is twice the apparent size of the Earth, 0.39 degrees. Since we determined that its actual size is 784 miles (1,261.73 km), the Little Planet's distance from the viewer is 115.575 miles (186 km). This places the camera at roughly the altitude where space shuttles fly; compare the image of the Little Planet from the cutscene to these photos of Earth taken by the crew of the Atlantis:
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Metal Sonic flew in an arc from the surface of the Little Planet towards the viewer, then away from the viewer towards Earth, approximately 7,470 miles (12021.79 km).
Metal Sonic seems to have flown the entire distance in fifteen seconds. His speed would clock in at 1,792,800 miles per hour, or 2,885,232 kilometers per hour.

Sonic running up the Little Planet's chain
Naturally, Sonic's speed scales off of Metal Sonic's, so we can reasonably presume he's capable of matching the interplanetary velocity. Nevertheless we can compare Sonic scaling the Little Planet's chain in the Sonic CD intro animation using the distance we arrived at above. The Little Planet's distance from Earth most likely varies with its orbit, and frequently it looks much closer to Earth than as depicted at the beginning of Episode Metal. For simplicity's sake we will assume that it was at its maximum distance in the cutscene, and that the chain was long enough to cover that distance, however far away the planet was during Sonic CD.
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Sonic's height in Sonic CD: 76.5 cm
Size of the chain link: 230 cm
If the chain is 7,470 miles long, and each link is the same size, then the chain is made of 5,226,869 links. It's interesting that Metal Sonic flew between Earth and the Little Planet in 15 seconds, because Sonic historically can only hold his breath for around 20 seconds, meaning he would have had to clear the length of the chain outside of the two planets' atmospheres within a similar timespan to avoid suffocation. So his speed would be somewhere between 1,494,000 and 1,792,800 mph.

I might revise some of these numbers as I look more closely at the data.
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Re: Sonic verse calcs

Post by Jeffery Mewtamer » Mon Mar 04, 2019 1:58 pm

Your post prompted me to look up some densities:
The Sun: 1.4 g/cm^3
Quartz: 2.65 g/cm^3
Diamond: 3.51 g/cm^3
Earth: 5.5 g/cm^3
Iron: 7.86 g/cm^3
Osmium: 22.58 g/cm^3
Hassium(predicted): 40.7 g/cm^3
The Sun's core: 150 g/cm^3

As the volume of a sphere is proportional to the cube of its radius, the approximately tenfold decrease in diameter of the little planet compared to earth must result in an approximately thousand fold decrease in volume. How ever, a thousand fold increase in density(to give the little planet the same mass as earth) isn't needed as the force of gravity is inversely proportional to the square of distance from center(i.e. 1/10 distance, 100 times the gravity). This still means the little planet must be about ten times as dense as the Earth, or more than twice the density of osmium, the densest element at standard temperature and pressure, or about a third the density of the Sun's core. Even Hassium, one of the elements that has yet to be manufactured in macroscopic amounts, has a predicted density too low to be the chief constituent of the little planet, and while Earth-mass stellar remnants could be much smaller than the little planet, I don't know if they would be stable and wouldn't emit lethal doses of radiation at the distance where they would exert 1g of gravity if the little planet had such an object at its core.

Of course, this is assuming Sonic's Earth and the little planet both have surface gravity of 1g when multiple people across the internet have used canonical character heights, measured in game jump heights, and measured in-game fall times to calculate the strength of gravity in many fantasy locales and getting a wide range of results, and while I can't remember specifics(and looking such things up isn't as easy as looking up densities), I'm pretty sure I heard at least one Sonic game having a calculated gravity of multiple gs.

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Re: Sonic verse calcs

Post by Ivogoji » Thu Mar 07, 2019 3:22 am

I've adjusted angular diameters and distances using the stars of the Big Dipper for a different measurement.
Angular size of the Earth: 16 degrees
Distance of the Earth: 85,697 miles (137,916 km)
Angular size of the Little Planet: 32 degrees
Distance of the Little Planet: 1,367 miles (2,200 km)
Total distance: 87,064 miles (140,116 km)
Metal Sonic's speed: 20,895,000 mph (33,628,000 kph)
Links in the chain: 60,920,000
Sonic's speed: 17,412,480 mph to 20,895,000 mph

This explains the visuals of the Sonic 4 cut-scene much better.
Jeffery Mewtamer wrote:
Mon Mar 04, 2019 1:58 pm
This still means the little planet must be about ten times as dense as the Earth, or more than twice the density of osmium, the densest element at standard temperature and pressure, or about a third the density of the Sun's core. Even Hassium, one of the elements that has yet to be manufactured in macroscopic amounts, has a predicted density too low to be the chief constituent of the little planet, and while Earth-mass stellar remnants could be much smaller than the little planet, I don't know if they would be stable and wouldn't emit lethal doses of radiation at the distance where they would exert 1g of gravity if the little planet had such an object at its core.

Of course, this is assuming Sonic's Earth and the little planet both have surface gravity of 1g when multiple people across the internet have used canonical character heights, measured in game jump heights, and measured in-game fall times to calculate the strength of gravity in many fantasy locales and getting a wide range of results, and while I can't remember specifics(and looking such things up isn't as easy as looking up densities), I'm pretty sure I heard at least one Sonic game having a calculated gravity of multiple
We could probably come up with several interesting "hard science" explanations involving something like white dwarf star ejecta or miniature black holes, but my first instinct when the subject of gravity comes up in the Sonic series is to assume Chaos energy it at play. A lot of the Little Planet's features make me think it is the product of terraforming by one of the Sonic universe's ancient civilizations, in which case it might have artificial gravity devices inside it, much like the Echidna temple and the Space Colony ARK. I prefer to keep things simple and assume Sonic's world is like our world unless otherwise noted, in which case I would attribute unusual jumps and fall times to the peculiar properties of Sonic's body rather than the properties of the planet he lives on; nevertheless there probably are less obvious differences in Sonic Earth's physical features than what appear at first glance.
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Re: Sonic verse calcs

Post by AugustChao » Thu Mar 07, 2019 3:39 am

NASA, hire these people :3
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Re: Sonic verse calcs

Post by Ivogoji » Mon Mar 11, 2019 6:06 pm

Size of Angel Island
Once again we will be using altitude to gauge the size of an object, this time the snow line of Angel Island's mountains.

First we need to figure out if snow forms naturally on the Floating Island. Since the Floating Island (obviously) floats in the air, it's mountains could potentially have snow no matter how tall they are, since the whole island is at a high altitude.

However, we've seen what Angel Island looked like before it rose into the air during Tikal's flashbacks, and it's mountains were indeed covered in ice at that time.
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The Mystic Ruins are situated in a warm tropical jungle modeled on locations in real world Central America. At the equator snow begins to form on mountain tops at 15,000 ft; but Angel Island doesn't just have snow, it has an ice cap. The largest ice cap in Mexico is Gran Glacier Norte on the Citlaltépetl volcano. Citlaltépetl is 18,491 ft in elevation and 16,148 ft in prominence. The Mystic Ruins are located on a plateu at least a couple thousand feet above sea level, so the Angel Island Ice Cap probably has a similar difference in total elevation vs the height of the mountain's cone.
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Both in Sonic Adventure and S3&K the length of island appears to be around 3.5 times the height of its tallest mountain. If the mountain is approximately 16,000 ft tall then Angel Island would be 56,000 ft or 10.6 miles long. In Sonic Advneture its length is 1.09 times its width at its widest point, about 51,000 ft or 9.6 miles. This would give it an area somewhere around 100 square miles, similar in size to the Caribbean island nation of Antigua.
We've seen the Island lift off after the Master Emerald is restored. I'd estimate it's volume to be 78.8 trillion cubic feet given the size suggested above. Assuming it's mostly made of igneous rock like basalt (density of 2.7-3.0), its mass must be somewhere around 6,024,690,000,000 metric tons. In the cinematic it seems to cover the distance of it's own height in ten second or 3,200 ft/s. The amount of energy the Master Emerald would have to generate to lift the Island above the clouds is 2.9 zettajoules. In other words the Master Emerald by itself measurably produces more than five times the energy all of human civilization consumes in a year.
Size of the Death Egg
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In the intro to Sonic & Knuckles we see the Death Egg land in the caldera above the Lava Reef Zone. We can see the caldera is just above the Sandopolis pyramids in the intro, and there's a mountain with waterfalls in the same spot in the full length sprite of Angel Island. There's also what looks like a water filled basin in the shot of Angel Island from Sonic Adventure that also appears to represent the caldera. In both S3&K and Sonic Adventure the caldera is almost precisely one half the size of the tallest mountain on Angel Island, approximately 8,000 ft (around the size of Mt. St Helens). The Death Egg is twice the height of the caldera, making it 3 miles in diameter.
The Death Egg's launch
http://www.soniczone0.com/games/sonican ... ct2map.png
The Death Egg Zone is around 3,000 ft long (using Sonic's height as a measuring stick), 1/6th the diameter of the station as a whole. Judging from the amount of empty space seen in the Death Egg Zone the Death Egg's interior might be 14% empty space. The volume of the Death Egg is 14.14 cubic miles. It would weigh somewhere between 16,000,000 and 14,000,000 metric tons. For an object that heavy to launch from the planet's surface and reach space it would need an engine output of 875.886 petajoules. That is more than four times the yield of the Tsar Bomba. This is both a feat for Eggman's engineering capabilities and for the Master Emerald as an energy source.
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NachoThePikachu wrote:I WILL BE AN ADMINISTRATOR, RULING OVER CHAO ISLAND
except it WON'T BE CHAO ISLAND ANYMORE
IT'LL BE BANANA ISLAnD

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