S3&K transitions are kinda dumb

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Londi
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S3&K transitions are kinda dumb

Post by Londi »

The Sonic 3 & Knuckles level transitions actually kinda suck, at least some of them.

LEVEL TO LEVEL:

-Angel Island -> Hydro City

Completely believable

-Hydro City -> Marble Garden

Completely believable

-Marble Garden -> Carnival Night

Bonkers, area goes from day to evening to night in the span of 10 seconds

-Carnival Night -> Ice Cap

Even worse, somehow goes from complete darkness to morning. Not to mention some cannon blasts you to the top of a mountain (not gonna get started on Knuckles' teleporter)

-Ice Cap -> Launch Base

Somewhat believable if you don't think too hard about how Sonic managed to dig all the way there through the snow

-Launch Base -> Mushroom Valley

Believable with Sonic and Tails, unbelievable with Knuckles. Knuckles falls off of a pipe, you can see the lower background fade in, and next thing you know is he's falling into the lush green grass of Mushroom Valley

-Mushroom Valley -> Flying Battery

Believable, but makes you question how a blimp/airship managed to get through the leaves of the trees

-Flying Battery -> Sandopolis

Believable

-Sandopolis -> Lava Reef

Believable

-Lava Reef -> Hidden Palace -> Sky Sanctuary

Believable

-Sky Sanctuary -> Death Egg

How big was the jump from the top of the tower to the Death Egg?

-Death Egg -> Doomsday

How did tails get back to Earth?

ACT TO ACT:

-Angel Island

Believable

-Hydro City

Believable

-Marble Garden

Believable

-Carnival Night

Where'd the water come from?

-Ice Cap

Believable

-Launch Base

Believable

-Mushroom Valley

How does the forest change so quickly? Why does the satellite at the end change the colour scheme?

-Flying Battery

Believable

-Sandopolis

Believable

-Lava Reef

How does the lava cool so quickly?

The final levels are believable.

Still better than Mania's get-out-of-jail-free '**** we're outta ideas' Phantom Ruby

P.S: Anyone think Mushroom Valley is a swamp? Considering it is right next to Launch Base, which is close to Ice Cap, it's not hard to imagine water from Ice Cap being deposited into Launch Base, and the surrounding area being swamp-like. Also, since Sandopolis is nearby, it could be a similar situation to the Nile River or any body of water in dry areas.
Last edited by Londi on Thu Mar 24, 2022 3:41 pm, edited 2 times in total.
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Londi
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Re: S3&K transitions are kinda dumb

Post by Londi »

[Excuse this post, it was a repeat]
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Ivogoji
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Re: S3&K transitions are kinda dumb

Post by Ivogoji »

Londi wrote: Thu Mar 24, 2022 1:19 am How did tails get back to Earth?
In the Advance games the characters escape Eggman's space stations by jumping to Earth like it's no big deal; otherwise, I could see Tails escaping by turning into Super Tails, if we are willing to assume Super Tails is canon.
-Carnival Night

Where'd the water come from?
Flooding from when Angel Island fell out of the sky.
-Mushroom Valley

How does the forest change so quickly? Why does the satellite at the end change the colour scheme?
I always assumed it was a weather control device. Sonic 2 was intended to feature time travel elements that would involve Zones changing to match different time periods or seasons, an idea that was more fully implemented in Sonic CD. The season changing in Mushroom Hill might be a relic of when a similar concept was planned for S3&K's zones.
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