A Possible Sonic Adventure Remake/Re-release

This is the forum for discussion about the Sonic Adventure series (originally for Dreamcast and GameCube)! That's SA1, SA2, SADX, and SA2B! Post here for help, or just general chat about it!
Warning! This topic is 3 years and 9 months old! Please consider opening a new topic rather that bumping up this very old post.
Post Reply
User avatar
AugustChao
Adult Chao
Adult Chao
Posts: 119
Joined: Sun Dec 23, 2018 3:35 am
Location: The Neutral Garden
Contact:

A Possible Sonic Adventure Remake/Re-release

Post by AugustChao »

This might sound insane, but today, several sources have claimed that Takashi Iizuka stated that he would like to remake Sonic Adventure, and he'd like to update it to fix some bugs in the original versions. Now, this should probably be taken with a grain of salt, but with the sheer amount of sources backing it up, it seems plausible. However, even if Iizuka did say that he wanted to remake it, that doesn't mean it'll happen for sure. So what do you guys think about this whole situation? If a Sonic Adventure Remake came to be, what would you like to see out of it?

Personally, although I wouldn't be surprised if Iizuka has an interest in remaking Adventure, I'm not sure about whether or not it could really go somewhere, but it would be nice to have a late 20th Anniversary gift. As for what I'd like to see out it if it happens, I'd honestly want it to be the same overall game with some minor changes. For the Chao Garden, I want to see the original SADX Garden, but with even more elements from SA2B, such as Chao Karate and more races, and I'd like to see more added gameplay elements such as some new mini-games and maybe more than 3 Gardens. As for core mechanics, considering the fact that I've been satisfied with the current system we have, I don't want to see them change very much, but maybe they could add some new types of Chao to make collecting and breeding more interesting.
Image
User avatar
Jeffery Mewtamer
Advanced Chaos Chao
Advanced Chaos Chao
Posts: 3234
Joined: Thu Jun 16, 2011 3:59 pm
Motto: Sightless Scholar
Contact:

re:

Post by Jeffery Mewtamer »

Two questions: What role did Izuka play in the creation of the original Sonic Adventure, and what position does he currently hold within Sega?

Anyways, features I'd want in a SA1 remake(assuming my vision was miraculously restored so I could play it):

A Nintendo Switch version that looks at least as nice as the Dreamcast original(I've only played the Gamecube version, which looked horribly aged prior to me going blind in 2012, but I understand there were many graphical downgrades in the port to Gamecube, and even more downgrades in the 2004 port to PC(and the 2011 report to PC is even worse, making the Dreamcast version the best looking not counting a combination of hacks to give the 2004 PC port resorted effects from the Dreamcast version or HD upgrades).
A PC port that runs on Linux(and I guess Windows and OSX so most PC players aren't left out) and looks at least as nice as the Dreamcast version on vintage 2011 hardware and isn't tied to Steam.

Perfect Chaos's in-game and cutscene appearances looking at least as good as the glimpse we get in the original opening sequence.

All Dreamcast DLC and SADX added content bundled with the game itself.

All cutscenes reanimated/redubbed, fixing any translation errors and inconsistencies between different character's versions of the same scene in the process.

Post Game allows characters to visit any level they didn't visit during the story, and lets characters play around in areas of levels they don't access during their story.

SA2-style ranks are added, every mission can be replayed, Beating the time-trial mission unlocks an SA2-style hard mode, and a Sand box option that lets characters explore levels with no pressing goal is added.

Amy and Big gain upgrades to boost their running speed so playing as them seems less out of place. Perhaps Amy upgrades her boots to roller blades to help her keep up with Sonic, and Big gets an amphibious Golf cart.

Big's gameplay is overhauled to make him into an enjoyable fishing mini-game, and hismissions are replaced with a list of different fish to catch in each area(and the mecha fish isn't necessarily the big one as the fish, aside from Froggy are different in every fishing spot, though some fish are found in multiple locations).

Amy gains a few new Hammer abilities.

Chao Specific:

Chao save per main game save.
All six Adventure gardens, with customization options(including presets that match the Dreamcast and Gamecube versions)
16 Chao per Garden plus an extra storage space ala the PC in the Pokemon main series.
The Chao Transporter is upgraded with the ability to view your Chao's stats in the same detail as the Doctor in SA2B, Organize Chao across all Gardens and the storage space, rename any Chao(with an option to let the game assign a name), and a Mini-game option that includes:
-Direct access to the Casinopolis Pinball machines.
-The VMU mini-games from the Dreamcast version of both SA1 and SA2.
-The TCG
-The mini-games from all versions of the TCG(without having to go to the TCG first).
-The Nights downloadable GBA mini-game and other GBA-download mini-games included in Gamecube Sonic Team games.
The Kindergarten from SA2, with larger class-sizes, more classes running at a time, and which provides a list of a Chao's progress towards mastering each class.
Online Chao trading.

All animals from SA2, plus new animals for any color that doesn't have six animals between the two(Black and Gold are combined for this purpose).

The SA1 races are upgraded to be more interactive like SA2.
The SA1 races gain their own Challenge-race style mode.
The Sa2 races and Karate are added in.
Chao can switch between the medals they've earned instead of being stuck with the medal corresponding to the last race they won.
Chao earn belt/headband items for participating in Karate, earning colored belts for the Kyu ranks on their sports chart, and Jewel belts for their Dan ranks. They get a white belt even if the lose in the first round of the beginner tournament, recieve black belt for their first dan rank, and an Onyx belt when they beat the Super tournament and gain the Grandmaster rank. Chao can freely switch between colors they've earned. Perhaps special accessories for beating each tournment as well(maybe a Chao Gi for Beginner, a wooden sword for Intermediate, a Kendo mask for Expert, and a Chao-sized Katana for super?).
Sandbox mode lets you go for a walk with your Chao through the two Chao Race courses.
A Chao with all 15 medals gets to Challengeenhanced versions of Charon and the Chaos Trio in back-to-back races on the Emerald and Diamond versions of the two courses, needing to win both races and with your Chao's stamina not restoring between races.
Party race is now online.

Oh, and Chao Gardens are accessible from Trial mode and with Metal Sonic.

Each character has their own way of holding Chao(e.g. Amy cradles Chao like newborn babies, Knuckles cradles iit in one arm, Tails holds it in the over teh shoulder, buping position, Big is big enough to hold them in his palm, etc.)
Ability to give Chao piggyback or horsy rides.

Slightly improved Chao AI, with some actual Chao-chao interaction.

And if they went further and did a Dreamcast/Gamecube collection(which we're arguably overdue for considering the Gamecube gave us Mega Collection, a GameGear Anthology included in SADX, and Gems Collection for other miscellaneous Pre-Dreamcast titles):

Same as above for SA2/Heroes/Shuffle/Shadow for Graphics and cutscenes.

SA2 lets Hero Characters play their Dark-side counterpart's levels and vice versa.
Heros Speed Characters can play SA2 Runner levels and Sa1 Sonic levels.
heroes Fly and Power characters can play SA2 treasure hunting levels
Omega can play SA2 Shooter levels and SA1 Gamma levels.
Heroes characters can play in the Chao Gardens.
If the SA2 feature of Characters affecting Chao alignment is expanded:
Team Rose count as Hero-aligned.
Team Chaotix counts as Dark-Aligned(their closer to Mercernaries than anything else, and Eggman is their client for most of Heroes).
Gamma, Omega, and Metal Sonic, being inorganic, don't affect alignment.
-Tikal is Hero, Chaos is Dark, or both are neutral.
Characters from SA2's multiplayer can play the appropriate stages from singleplayer.
Gamma can play SA2 Shooter levels.

And if any new Chao Gardens are introduced, my top votes would be:
Ancient Emerald Shrine.
Space Colony Ark.
User avatar
Zphal
Evolved Chao
Evolved Chao
Posts: 56
Joined: Sat Sep 29, 2012 8:43 pm

Re: A Possible Sonic Adventure Remake/Re-release

Post by Zphal »

When I heard the news, I rushed over here to see what folks were saying! I really hope they do remake it, so long as they place a solid focus on breedable chao.

I also totally sent Izuka a message on FB encouraging him to undertake the project, haha.
User avatar
AugustChao
Adult Chao
Adult Chao
Posts: 119
Joined: Sun Dec 23, 2018 3:35 am
Location: The Neutral Garden
Contact:

Re: A Possible Sonic Adventure Remake/Re-release

Post by AugustChao »

Iizuka started doing work as a Senior Game Designer with Sonic 3 (AND KNUCKLES), and he held that role for a while until Sonic Team USA shut down in 2008, and he's been the head of Sonic Team's Japanese division since. As for his work on Sonic Adventure specifically, he was the lead director and was credited as being the driving force behind it.

(I got this info from Sonic Wiki's page right here: https://sonic.wikia.com/wiki/Takashi_Iizuka)
Image
User avatar
trunkynugget
Newborn Chao
Newborn Chao
Posts: 6
Joined: Wed Jan 02, 2019 1:28 am
Contact:

Re: A Possible Sonic Adventure Remake/Re-release

Post by trunkynugget »

I'm sort of worried that a remake would completely avoid the Chao Garden, but I think there was a Poll done by the official Sonic Twitter for the fan favorite legacy(?) feature, and Chao won by a a big margin, so I'm hoping they know at this point there's big demand for it.
If we do get a Chao Garden for this supposed remake, I'd like them to keep the changes they made to the system in Sonic Adventure 2, especially the way the Chao Races worked, because in all honesty the races in SA1 weren't great. Hopefully Karate would also make a return though that's not as important.
User avatar
chaoadventures
Veteran Chao
Veteran Chao
Posts: 1381
Joined: Tue Dec 04, 2012 2:30 am
Motto: "you wanna play with gabario?"
Location: heck (still)
Contact:

Re: A Possible Sonic Adventure Remake/Re-release

Post by chaoadventures »

Based on the way the most recent ports were handled and the way the series itself is when Sonic Team themselves are in charge, in comparison to say- the team that handled Sonic Mania- I'm scared that they wouldn't make a remake of Sonic Adventure properly.

That said, I would still like them to try because if they get it wrong that shows what they don't know how to do, and if they get it right well, they got it right. and christmas is saved And then we have a good new version of SA1, void of strange problems or outright removals that continue to be added every single port like removing palletes, because it's pretty likely they wouldn't need the tricks they used and would do something currently much easier to achieve what they did and still end up pretty close to the original.

That also said, I fear that they will base their work off of the most recent port, which has problems that might be replicated, or prevent them from seeing what they should be trying to make (like LANTURN lighting).

Anyways, assuming it does come out right, the additions I would like are:

- Redone cutscenes, models, and animations (years of watching their heads explode every time they open their mouths will never be forgotten however)
- Bigger Adventure Fields
- More Adventure Field Emblems or even chao eggs
- Mid-game side quests or something of the sort like what was in 2006.
- Improved inclusion of Mission Mode
- Changing the light dash to SA2's light dash or something of the sort if they want to preserve the Crystal Ring
- Faster Amy
- Gamma that can climb stairs in drive mode
- Chao Gardens either running on slight improvements from the SA2B system, or SA1 to SA2 level improvements to SA2B's system.
- The return of online competitions, features, and also free DLC and events.
Image


- - -
Rajikaru wrote:You're clinically insane.
User avatar
Roaxes
Moderator
Moderator
Posts: 187
Joined: Tue Jul 22, 2014 1:21 pm
Motto: HiYAA! ~ Link
Location: Ohio
Contact:

Re: A Possible Sonic Adventure Remake/Re-release

Post by Roaxes »

Im too worried about SEGA doing a chao garden in this day an age to expect anything good to come out of it nowadays. Imagining what they would break or remove and miss the whole point of the chao garden.
Heavily suggest joining Chao Islands discord server, most of the community reside there! https://chao-island.com/community/discord/
Image
Chao Studios/Chao Island Tumblr
Steam
Main tumblr blog
User avatar
Runasutaru
Youth Chao
Youth Chao
Posts: 39
Joined: Sun Sep 28, 2008 9:27 pm
Motto: Be the punching bag!

Re: A Possible Sonic Adventure Remake/Re-release

Post by Runasutaru »

I'd be salivating at the mouth if they accomplished even a portion of what you described, Jeffery. That would be a truly amazing rework (and expansion) of the game!
If anything happens at all, I'd want it to be a multiplatform re-release of the Dreamcast versions with the Chao system revamps of the Gamecube ports, as well as the ability to use either a real VMU or a phone as the carrier for your Chao Adventure buddy. Speaking of Chao Adventure, pedometer-based Chao Adventure, anyone? Maybe some virtual reality mode a la Pokémon Go that would let you take shots of your Chao walking through your local landscape!
Roaxes wrote: Wed Jan 02, 2019 3:19 pm Im too worried about SEGA doing a chao garden in this day an age to expect anything good to come out of it nowadays. Imagining what they would break or remove and miss the whole point of the chao garden.
Knowing them, they'll break it so hard that they will implement the prototype Sonic Boom Chao!
Image
User avatar
Jeffery Mewtamer
Advanced Chaos Chao
Advanced Chaos Chao
Posts: 3234
Joined: Thu Jun 16, 2011 3:59 pm
Motto: Sightless Scholar
Contact:

Re: A Possible Sonic Adventure Remake/Re-release

Post by Jeffery Mewtamer »

^Yeah, this day and age, there's no real reason not to target both major Consoles, all three major PC OSes, and whatever Nintendo is doing. Hell, aside from the fact proper gaming controls are an afterthought at best with most mobile devices, a Gamecube collection could probably run well on all threeh major mobile OSes. I only single out the Switch and Linux because the Switch is the current gen games machine I want most and Linux is the OS I use on my own PCs.

And realistically, I realize another rerelease of SA1/SA2 will probably just be a repeat of the PS360/Steam releases on PS4/xbone and maybe Switch/Mobile that break even more things than previous ports and leave Hacks of SADXPC04 and SA2BSteam As the best alternative to dusting off a Dreamcast/Gamecube.

We can only hope that a remake done for Sonic Adventure's 20th Anniversary would actually recieve the love and attention it deserves from the best Sega has at their current disposal instead of being handed to whoever gave us the PS360/Steam ports.
User avatar
1sonicorshadow1
Evolved Chao
Evolved Chao
Posts: 85
Joined: Sat Dec 06, 2008 8:23 pm
Motto: Drive me closer! I want to hit them with my sword!
Location: The Warp

Re: A Possible Sonic Adventure Remake/Re-release

Post by 1sonicorshadow1 »

I would say that the best option would be to make said remake yourself, in a way. There's a lot of Sonic Adventure and Sonic Adventure 2 modding, especially for the Steam version, so theoretically you could get a modern remaster by modifying the Steam version.

To do that you'd need:
1. Updated character models with proper high-resolution textures and more tris. Say, take the models from Sonic '06 or Unleashed (say what you will about those games, the graphics were amazing) and add elements to make them work with Sonic Adventure.
2. Port SA1 in SA2's engine, so you'd effectively be running Sonic Adventure in SA2. The main reason is that SA2's physics is much better and the controls are better too.
3. Figure out a way to improve the lighting. The Sonic Adventure games' lighting didn't really age well. Can you imagine dynamic lighting like Sonic '06 or Unleashed in SA1/2? As someone who makes videos as a hobby, I can tell you that lighting can make or break how something looks, and we're not stuck with the 24MB of video memory the Gamecube had. For contrast, my graphics card (and it's old) has 4GB of VRAM, and if we're modifying the game graphically, we might as well up the graphics in this mod.

Now, I'm not saying it'd be easy, but I've seen the Sonic modding community do some amazing work and I'd play the games with better physics, lighting and graphics.
Post Reply