well.. let's start
The Programs you must have :
- Photoshop or a programs for edit DDS file
- if you use photoshop, take this
now you're ready !
First, Choose a tutorial :
if you want to edit texture with pak files
CONVERT a PRS file to PAK
Spoiler:
well it's simple you need :
- SATools (http://info.sonicretro.org/SADXPCTools)
when you extract and open SA Tools, go to SA2PC folder
you will see this :
inGVM2PAK folder :
insert your prs here (like al_stg_neut_tex.prs) and put it on GVM2PAK
congratulation ! you convert a prs file to pak file!
NOTE : SOME PRS FILE Can't be convert to PAk file (like al_body)
- SATools (http://info.sonicretro.org/SADXPCTools)
when you extract and open SA Tools, go to SA2PC folder
you will see this :
inGVM2PAK folder :
insert your prs here (like al_stg_neut_tex.prs) and put it on GVM2PAK
congratulation ! you convert a prs file to pak file!
NOTE : SOME PRS FILE Can't be convert to PAk file (like al_body)
Spoiler:
you need :
- photoshop
- SATools (http://info.sonicretro.org/SADXPCTools)
when you extract and open SA Tools, go to SA2PC folder
you will got this :
put the pak file in PAKtool, and you will got this :
type U and after, then ENTER
a new folder apears with the file name
when you open the folder you will see the texture (on DDS) with a .inf
DON'T EDIT THE INF FILE
now edit the textures (you can insert the HD textures )
(see "When you Save a DDS File" about DDS file)
done ? well..
put THE FOLDER of your texture (the one with dds and inf file of course) on PAKtool again
type P and after Enter
the program will replace the OLD Pak file by the Pak you edited
and now put the pak file on :
C:\Program Files (x86)\Steam\SteamApps\common\Sonic Adventure 2\resource\gd_PC\PRS
yay now open the game, go to where you edited, and the texture is loaded
NOTE : some computer you don't need to press ENTER after type U (or P) on PAKtool
- photoshop
- SATools (http://info.sonicretro.org/SADXPCTools)
when you extract and open SA Tools, go to SA2PC folder
you will got this :
put the pak file in PAKtool, and you will got this :
type U and after, then ENTER
a new folder apears with the file name
when you open the folder you will see the texture (on DDS) with a .inf
DON'T EDIT THE INF FILE
now edit the textures (you can insert the HD textures )
(see "When you Save a DDS File" about DDS file)
done ? well..
put THE FOLDER of your texture (the one with dds and inf file of course) on PAKtool again
type P and after Enter
the program will replace the OLD Pak file by the Pak you edited
and now put the pak file on :
C:\Program Files (x86)\Steam\SteamApps\common\Sonic Adventure 2\resource\gd_PC\PRS
yay now open the game, go to where you edited, and the texture is loaded
NOTE : some computer you don't need to press ENTER after type U (or P) on PAKtool
EDIT a PRS File
Spoiler:
Now you need :
- VMT Tool (click for download)
- Photoshop
Open VMT and with VMT, open a prs file (let's see for al_body.prs) and you will see this :
REMEMBER THIS for al_body : edit a hero and baby chao texture is NOT recommended... and you can't get the original texture... except if you dump it with dolphin (emulator wii/GC)
choose a texture, go to Images and click export
CHOOSE DDS File (bmp and other don't work (can't be import)
edit the texture, and save...
(see "When you Save a DDS File" about DDS file)
(you can insert HD texture if you use SA2 PC version )
NOTE : the texture must have a 4x4 size (...16x16, 32x32, 64x64, 128x128, 256x256, 512x512...)
now go to image and click import
choose your DDS file texture
and get this !
Choose GC Format and DON'T TOUCH ANYTHING (not even transparency)
and press OK
done !
now for save a prs file :
go to File > Save
For Type : Select GC Format
for name : enter the texture name WITH .prs at the end (al_body.prs)
save (or replace by the older)
Yay you edit a prs file !
Note : You can texture on SA2B (Gamecube) too ! but this time, don't insert hd texture.. it's very recommended
- VMT Tool (click for download)
- Photoshop
Open VMT and with VMT, open a prs file (let's see for al_body.prs) and you will see this :
REMEMBER THIS for al_body : edit a hero and baby chao texture is NOT recommended... and you can't get the original texture... except if you dump it with dolphin (emulator wii/GC)
choose a texture, go to Images and click export
CHOOSE DDS File (bmp and other don't work (can't be import)
edit the texture, and save...
(see "When you Save a DDS File" about DDS file)
(you can insert HD texture if you use SA2 PC version )
NOTE : the texture must have a 4x4 size (...16x16, 32x32, 64x64, 128x128, 256x256, 512x512...)
now go to image and click import
choose your DDS file texture
and get this !
Choose GC Format and DON'T TOUCH ANYTHING (not even transparency)
and press OK
done !
now for save a prs file :
go to File > Save
For Type : Select GC Format
for name : enter the texture name WITH .prs at the end (al_body.prs)
save (or replace by the older)
Yay you edit a prs file !
Note : You can texture on SA2B (Gamecube) too ! but this time, don't insert hd texture.. it's very recommended
When you Save a DDS File :
Spoiler:
when you save a DDS file you got this :
Don't worry ! don't touch anything ! just go to "DXT....." and you have 2 chooses !
DXT1 ARGB 4 bpp | 1 bit alpha
DXT3 ARGB 8 bpp | explicit alpha
so let's see the different..
DXT1 ARGB 4 bpp | 1 bit alpha
this format don't have the alpha smooth.. but save the texture on good quality !
(recommended for the texture without alpha (like grass)
DXT3 ARGB 8 bpp | explicit alpha
this format have the alpha smooth... but the can miss some texture detail quality after save..
(it used rarely, but he's better for water texture)
how to know which DXT format to use ? :
Download WTV : http://www.mediafire.com/download/l16x4 ... 7i/WTV.exe
open WTV and drop your DDS Texture in the "gray space" (or just.. file > open your dds)
once you open it, you can see what format is used here !
If it's DXT1 : save it with DXT1 ARGB 4 bpp | 1 bit alpha
if it's DXT3 (or other) : save it with DXT3 ARGB 8 bpp | explicit alpha
now you know almost everything !
Don't worry ! don't touch anything ! just go to "DXT....." and you have 2 chooses !
DXT1 ARGB 4 bpp | 1 bit alpha
DXT3 ARGB 8 bpp | explicit alpha
so let's see the different..
DXT1 ARGB 4 bpp | 1 bit alpha
this format don't have the alpha smooth.. but save the texture on good quality !
(recommended for the texture without alpha (like grass)
DXT3 ARGB 8 bpp | explicit alpha
this format have the alpha smooth... but the can miss some texture detail quality after save..
(it used rarely, but he's better for water texture)
how to know which DXT format to use ? :
Download WTV : http://www.mediafire.com/download/l16x4 ... 7i/WTV.exe
open WTV and drop your DDS Texture in the "gray space" (or just.. file > open your dds)
once you open it, you can see what format is used here !
If it's DXT1 : save it with DXT1 ARGB 4 bpp | 1 bit alpha
if it's DXT3 (or other) : save it with DXT3 ARGB 8 bpp | explicit alpha
now you know almost everything !