 | Barbo | Common | 1. +10% Max HP 2. +12.5% Max HP 3. +15% Max HP | Increases Maximum HP of bonded character. |
 | Belgog | Rare | 1. +2 Defense 2. +4 Defense 3. +6 Defense | Bonded character is much harder to hit. |
 | Bepke | Rare | 1. 1 enemy attacks bonded character over other targets 2. 2 enemies attack bonded character over other targets 3. 3 enemies attack bonded character over other targets | One enemy will automatically attack the bonded character instead of other team members. |
 | Blayze | Rare | 1. +2 Damage 2. +4 Damage 3. +5 Damage | Bonded character does much more damage in battle. |
 | Bobo | Rare | 1. Extra item recovered after defeating enemy (Health Seeds / POW Candy) 2. Extra item recovered after defeating enemy (Health Leaves / POW Gum) 3. Extra item recovered after defeating enemy (Health Roots / POW Drinks) | Bonded character will always find an extra reward item after combat. |
 | Cheese | Unique | 1. +5 Luck 2. +10 Luck 3. +15 Luck | Greatly increases luck of all team members. |
 | Cheezlet | Common | 1. +1 Damage 2. +2 Damage 3. +3 Damage | Bonded character does more damage in battle. |
 | Choo | Common | 1. +1 PP regeneration each round 2. +2 PP regeneration each round 3. +3 PP regeneration each round | Bonded character regenerates PP at the start of each combat round. |
 | Choopaloo | Common | 1. +2% XP gained from each battle 2. +4% XP gained from each battle 3. +6% XP gained from each battle | Increases XP gained from each battle. |
 | Churdle | Common | 1. +1 Attack 2. +2 Attack 3. +3 Attack | Bonded character has a better chance of hitting targets in battle. |
 | Dusty | Rare | 1. +5% increased chance 2. +10% increased chance 3. +15% increased chance | Increases the chance that the team will catch a fleeing opponent. |
 | Ferox | Unique | 1. Unaffected by level 2. Unaffected by level 3. Unaffected by level | Bonded character automatically succeeds using their POW moves. |
 | Fess | Rare | 1. Unknown percentage increase 2. Unknown percentage increase 3. Unknown percentage increase | Increases the odds that Chao eggs will hatch rare or unique Chao. |
 | Ghise | Common | 1. Attacks have water element damage 2. +1 water element damage 3. +2 water element damage | Bonded character’s attacks do Water damage. |
 | Gibber | Rare | 1. +2 Armor 2. +4 Armor 3. +6 Armor | Bonded character has greatly increased resistance to damage. |
 | Griff | Common | 1. Attacks have ice element damage 2. +1 ice element damage 3. +2 ice element damage | Bonded character’s attacks do Ice damage. |
 | Hayda | Rare | 1. +1 PP regeneration each round 2. +2 PP regeneration each round 3. +3 PP regeneration each round | Regenerates PP at the start of each combat round for all team members. |
 | Jirna | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Chao creates an earth shield to protect against damage. |
 | Joy | Rare | 1. +5% HP regeneration each round 2. +7.5% HP regeneration each round 3. +10% HP regeneration each round | Regenerates HP at the start of each combat round for all team members. |
 | Kayla | Rare | 1. -5% chance of being ambushed 2. -10% chance of being ambushed 3. -15% chance of being ambushed | Reduces the team’s chance of being ambushed. |
 | Keroyo | Rare | 1. +5% increased chance 2. +10% increased chance 3. +15% increased chance | Increases odds of enemies fleeing from battle. |
 | Knickt | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Chao creates a shield of lightning to protect against damage. |
 | Koolet | Common | 1. +1 Defense 2. +2 Defense 3. +3 Defense | Bonded character is harder to hit. |
 | Korus | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Chao creates a shield of fire to protect against damage. |
 | Luunan | Rare | 1. +4 Max PP 2. +8 Max PP 3. +12 Max PP | Greatly increases the maximum PP of bonded character. |
 | Oldarg | Rare | 1. +2 Attack 2. +4 Attack 3. +6 Attack | Bonded character has a greatly increased chance to hit targets in battle. |
 | Oolean | Common | . +2 Max PP 2. +4 Max PP 3. +6 Max PP | Increases maximum PP of bonded character. |
 | Ovus | Unique | 1. Revives bonded character up to one time 2. Revives bonded character up to two times 3. Revives bonded character up to three times | Bonded character is automatically revived once during a battle. |
 | Perty | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Chao creates a shield of water to protect against damage. |
 | Pyraz | Common | 1. Attacks have fire element damage 2. +2 fire element damage 3. +2 fire element damage | Bonded character’s attacks do fire damage. |
 | Radu | Rare | 1. +20% Max HP 2. +25% Max HP 3. +30% Max HP | Greatly increases the maximum HP of bonded character. |
 | Rugle | Common | 1. +1 Luck 2. +2 Luck 3. +3 Luck | Bonded character has increased luck. |
 | Seeri | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Chao creates a shield of wind to protect against damage. |
 | Seggo | Common | 1. Attacks have wind element damage 2. +2 wind element damage 3. +2 wind element damage | Bonded character’s attacks do Wind damage. |
 | Spartoi | Unique | 1. +5% chance 2. +7.5% chance 3. +10% chance | Bonded character’s attacks may cause instant KO against enemies. |
 | Stebsly | Common | 1. +5% HP regeneration each round 2. +8% HP regeneration each round 3. +10% HP regeneration each round | Bonded character regenerates HP at the start of every combat round. |
 | Stiglin | Common | 1. Attacks now have earth element damage 2. +2 earth element damage 3. +2 earth element damage | Bonded character’s attacks do Earth damage. |
 | Velk | Common | 1. +1 Armor 2. +2 Armor 3. +3 Armor | Bonded character has increased resistance to damage. |
 | Zimba | Common | 1. Attacks now have lightning element damage 2. +2 lightning element damage 3. +2 lightning element damage | Bonded character’s attacks do Lightning damage. |
 | Zousar | Rare | 1. +5% chance of ambushing 2. +10% chance of ambushing 3. +15% chance of ambushing | Increases the team’s chances of Ambushing opposing teams. |